Play RunVive!
RunVive!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #14 | 4.214 | 4.214 |
Overall | #243 | 3.238 | 3.238 |
Overall polish | #329 | 2.857 | 2.857 |
Engagement | #452 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As others have said, this game looks really awesome! It also felt very satisfying landing a hit on the enemy and seeing it get flung backwards, and it was also cool seeing the player go flying whenever you take a hit yourself. I agree with the other comments, I felt a little confused when I first started and kinda panicked as this giant face began chasing me. Still, the controls are fairly intuitive and the music/great visuals made this game very intense to play, which I liked.
Thank you KnakAttack! :)
I'm glad that you found very statisfying the hit impact on both side, because it is something that I wanted the player to find this satisfying and cool :D Also, duly noted for the confusing issue.
This is a cool game :) I loved the visuals and how everything looked voxelised. You've used the assets well! Also I noticed you have support for controllers which is a nice bit of polish. In terms of feedback, I wasn't really sure what to do :p So some sort of tutorial would have been nice. Also at some points the camera could go behind the yellow walls which would temporarily block your view. The ~400 MB download was a bit chonky as well ;) Overall good job though and congrats for finishing!
Thank you yyam! :)
I'm happy that you appreciated the controller support, because I didn't know if it would be noticed by the players ^^
And duly noted for the issues, I have several ideas to fix each one of them.
This game is gorgeous, really amazing use of the assets to make something really, really awesome.
I agree with a lot of the other feedback here, when the game started I had no idea what to do - that would be my only major point of feedback, haha!
Thank you Shovel! :)
Duly noted for your feedback, the confusing/no idea start is the main issue pointed out by almost all people who played the game, so I know right now what to tackle first if I do an update on the game after the game jam.
390 MB download. Insane!!
The loading screen is very satisfying. The visuals are very intriguing. I especially liked the glowing shader on the floor tiles. And the music/sfx were high octane.
Like others have said, the objective of the game wasn't immediately clear. From the name of the game, I thought I was just supposed to run and avoid it XD. However, and there didn't seem to be a way to slow the encroaching specter, and the sword attacking backwards was confusing. THEN I tried actually turning the face and attacking it. I have to say, after being flung around the map a few times, turning it back on it was SATISFYING.
I know how you feel about game balance, because it is something that I messed up, too!
Thank you Hawkinberry! :)
Duly noted for the confusing part, and yes indeed I almost didn't do balancing (I ran out of time ^^"), so it is quite hard right now ^^"
But, I'm glad that you were "SATISFYING" when you turned it back on it, because it is one of the feeling that I aimed to transmit to the player! :D
Great aesthetics but a little confuse.
Thank you Doomerismo for the feedback!
The most creative use of the assets. Really cool looking game and the audio was great.
I’m using a small laptop to play all games and this one was very big for my computer. I could not hit the enemy and many times I was catapulted out of the map. The enemy was as fast as me so I could not even run away!
My first reaction was hiding behind a cactus, but that did not work since he walks through them so I he always found me.
Really massive work! Congrats!
Thank you edupo! :)
Duly noted for the issue with your computer, for the future I will put graphics options in order to optimize the game performance.
I was surely too extreme for the speed of the enemy, I will decrease and/or improve the balancing on it. And, for the cactus, it was intentional, I wanted these elements to be an extra difficulty for the player.
This was worth downloading 391 megabytes! The game is VERY polished, in fact its probably the most polished game out there. Though I got a lost a bit at the beginning not knowing what to do, once I got the hang of it, oh boy did I have fun! Great entry!
Thank you Danial! :)
I glad to know that it was worth of its wieght, but I will try to find a way to reduce the size of builds in the future (I know that sometimes it can be obstacle for the game).
I understand that you got lost at the beginning, because of no explanations or tutorials ^^" It is something that I can definitely improve on the game.
This game looks fantastic, and the gameplay is definitely something that could be taken further - like adding some extra weapons and enemies would be super cool. I don't think this was intentional, but I had a chuckle when the enemy launched me so hard I went through the floor :P
Good job!
Thank you Gale! :)
Yes, indeed the gameplay did not receive the same love as the graphics, I can definitely take it a lot further, nice ideas for the extra weapons and enenmies, it could improve a lot the fun part of the game.
Duly noted for the fall through the floor ^^"
The graphics are beautiful!!! I wish I knew how to do shaders. The music was also really intense and fitting. I was just being thrown left and right but it was great fun :)
Thank you daichi! :)
For the shaders, it is not easy at first glance, especially on Unity (for me the shader graph misses some features in order to be user-friendly), even currently for me I don't masterize it fully, but the more I do shaders, the more I get accustomed to it. So, don't be afraid to jump in the shader system, I'm sure that you can do beautiful results with it, moreover, I can give you some tutorials if you are interested :)
Beat it!
The graphics on this game were really cool! I liked all the moving textures and the lighting effects. The feedback on hits were really juicy.
The game doesn't really teach you what to do, and you're instantly thrown into an arena with a guy who is chasing you and trying to kill you. Even a small popup that says "avoid/kill this man! would help a lot. Also I got knocked under the map once, and fell into the void.
When you get to the front of the map there is a wall that blocks your view, I feel like it would be better if it was invisible
Thank you DrManatee! :)
Yes, I agree totally with you, the game is really rough for the gameplay part, I ran out of time in order to get the game more user-friendly.
Nice idea for rendering invisible the walls which block the view, and duly noted for the fell into the void bug, it is a physic issue that I couldn't fix in time ^^"
I have no idea how I would fix the void bug since I haven't done 3D, but from what I could see it was related to how fast the player gets knocked back. Hopefully that helps!
Thank you for the useful detail! It gives me some hints on the potential source of the issue.
also another thing, it happened to me in the top left corner of the map
Duly noted, thanks for the extra information!