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Tour de Monke's itch.io pageHow does your game fit the theme?
Monke ride bike.
Did your team create the vast majority of the art during the 4 days?
Yes
Did your team create the vast majority of the music during the 4 days?
No
oug?
Oug!
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Comments
Can be hard to tell where collisions are sometimes, and my player glitched through a slope once. As well as get teleported down onto a traffic cone. It is a cool idea that I have seen a few times, would have liked more of an original take I think. Trucks can also hide obstacles which is not fun lol. Would have been cool if the different levels had different difficulties, and that the game got more difficult as time went on. Still great job. The art feels like there are 3 styles here kinda. The player's art style, the collectables and slope art style, and other objects art styles are all different which is a bit odd to look at. Would have liked custom music, but it is what it is in a jam. Overall good job, hope to see more from you next time!
Pretty fun, loved the little animatioons the player character has. One thing to improve would be the random spawn logic, since there were a few (rare) times where obstacles were literally impossible to avoid (e.g. 2 trucks spawning and blocking the whole road)
Cool endless runner with great visuals. Feels as though it's extremely hard to ever die, as the health regenning items are as common as obstacles. Also, I would say the black tar spots are hard to see against the black road, but I can't tell what they do since I ran through them a few times and nothing happened.
Visual style is cute! At one point I stopped picking up the cinnamorolls because the voice clips were a bit much, could have used some less intrusive audio there. Fun auto runner though!
Love all the sound effects and stages!
Fun game, I like the mouse and Connor's sound fx for collectables and damage.
Fun and cute game but felt too easy? Had to intentionally die to make it end haha. The perspective/motion kinda messed with my eyes though, not sure if it was cos of the quality of the road... Or maybe I just need to go to an opticians. Regardless nice job!
Thanks for playing! We were down to the wire with adjustments and balance changes. We plan to update the road texture, collisions, spawning mechanics, and give the background parallax scrolling after the Jam and judging period is over.
Yea, the motion and such is pretty intense since the art is scaling really large for most screens. Planning to fix that as best I can in the future, but seems like the best choice is to limit it to a small window for now it is much less intense.
Thanks for the feedback! Glad you had fun even though it IS a bit easy haha
Loved the Voicelines, the monkey ist cute af.
Glad you enjoyed it!
Thank you for the submission!
Summary: Went straight to Hell on the first go. Of course. Full of Cinnamorolls. I think Ironmouse needs an intervention. Overall, an easy game and had a few unintentional bugs in collisions. Sometimes the ramps just... didn't ramp. And the actual audio was choppily inconsistent. Some assets such as the trucks did not get affected by the volume sliders. Though, it was pretty funny to hear Mouse's cooing over Cinnamoroll cut off by a truck engine revving into existence.
Thank you for the comment!
Alll valid concerns. We didn't have anyone in a dedicated audio role, so our coders S.Plush and SaintKon worked to implement the audio files, which hadn't been equalized to a consistent volume. And those collisions certainly got a bit messed up by the hitboxes. Thanks for the input!
It's really hard to lose in this game. Too many cinnamorolls. Mouse would love it
Yeah, we tried to limit how often they would show up, but really we'd just be depriving this world of our (legally distinct) "Sweetrolls"
Nice fun game, that you made 4 different stages is also magnificent and the art style is nice.👌Also the sounds were pretty funny 😂.
The best parts of the art style are thanks to KunstSchmid, who you can find here on Itch. He has an indie company with his friends, give him a follow if you like our backgrounds/ models/ monkey sprites.