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The Shattered Gate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #1 | 3.846 | 3.846 |
Graphics/Animation | #1 | 4.154 | 4.154 |
Overall | #4 | 3.292 | 3.292 |
Technical Implementation | #5 | 3.385 | 3.385 |
Theme/Limitation | #11 | 2.615 | 2.615 |
Fun/Design | #14 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The mouse is used to move around the scene, the game objective is to open a gate to another world.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot 3.1
Which diversifiers did you use, if any?
One Button, Transcend Language, Quick Run
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Comments
Unfortunate about the last shard but the atmosphere was great and relaxing. The art and sound design are great as well. Nice job!
Thank you very much! I'll be releasing the fix and some enhancements this weekend.
very relaxing but couldn't find the last shard haha
Yeah, sorry about that, I'll be uploading the patch soon.
Quite a relaxing game. A bit frustrating if you can't find the last piece, but beside that the size of the fits well. I think if it was bigger it would become too boring too quickly, since there aren't any other mechanics. The art is fantastic! Nice usage of the diversifiers.
Thanks you! Glad you liked it.
❄ very chill and cute, it would have been nice to see even a little glimpse of the other world beyond the portal.
Thanks!
I was thinking about some kind of sequel, maybe I'll try to make something on some other jam!
A little repetitive perhaps but relaxing and enjoyable! Can you also maybe check my game out!
Thanks!
Gladly, I'll try it out!
Such a relaxing game. I love your art style
Thank you very much!
Thanks!
Great point! I'll be sure to add a mouse hold in the next update along with a fix for the last shard issue.
I do quite like the mood of the game, the soundscape is relaxing and creates a somber atmosphere.
I wasn't able to find the last shard, even after resorting to a grid search. Consider adding some hint/cue that indicates when a shard is close, so the player knows where to focus their efforts.
What about something like a 'shine' SFX loop that pans from ear to ear based on it's location to the player?
Thanks for the feedback!
The idea of using a sound system is really great, I'll try when I review the game, a bit of tweaking of the shards location would make the game easier.
I so much hate you right now. I have collected 39 out of 40 shards. I walk methodicaly all over the map 4 times and 1 more minutes randomly.
And i was not able to find the last piece.
It's so frustrating.
More ove it's too much shard to collect as there is nothing to discover more in the forest that's a bit sad.
By the way the animation and the art style is very good. Just add more texture to the ground and a bit more variation but it's realy good. I like the ambiance but not being able to finish it was so disapointing.
Thanks for playing, sorry about that.
I already done some fixes and they're ready to be uploaded as soon as the jam ends.
Also, thanks for the feedback!
no worry it happens. I so like your art style that i would like to see the end of the game
and for this kind of game put something like 45 shard if we need to find 40