Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chase of PiratesView game page

Defend against pirates to protect your people
Submitted by moheb2000 — 1 day, 4 hours before the deadline
Add to collection

Play game

Chase of Pirates's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#193.2003.200
X Factor (overall enjoyment)#243.0673.067
Fun/Design#293.0003.000
Overall#312.9222.922
Graphics/Animation#352.8002.800
Technical Implementation#352.7332.733
Theme/Limitation#362.7332.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

Team Size

Solo (1)

Will you continue work on the game after the jam?

Yes - as a fun side project

What tools did your team use to construct the game?
love2d, aseprite, sfxr

Which art and audio did you / your team NOT create? (optional)
boot music, background music, cannon missed sound effect

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Hats off brother. I always wamted to try Love2D to make games but it seems like Im noob to do that. 4/5 from me

Submitted(+1)

Very fun game. I'd love to see more of it. Sounds and music were a little bit too loud, but managable.

As for the changes i'd reccomend changing the look and placement of the cannon cool down time, for example as a slider above the cannon. It was pretty hard for me to notice that i was charging cannon while holding LMB, and it was even more difficult to see the cool down.

Overall, solid game. Needs a little bit of polishing but solid and fun to play.

Developer

Thanks for your comment! I'll fix them soon after jam ended:)

Submitted(+1)

Neat little game albeit a little short.  Took a bit to get comfortable with the power ratio for the shots, might have been better to have it as a bar on the side of the UI and not a growing circle on the mouse.   Being on the mouse also made it difficult to tell when the cannon was ready to fire again which caused me to fire a short shot and have to wait for it to reload.

Cool game though!

Developer

Yes I should replace the circle with a bar:)

Thanks a lot for your comment!

Submitted(+1)

Hm, great work! 

Developer

Thanks!

Submitted(+1)

(Would you mind if you checked MY game?)

Submitted(+1)

Good game! Once you find the trick, it becomes much easier. The concept of wind speed is great and adds a lot of challenge to the game. I love it

Developer

Thanks a lot!

Submitted(+1)

Fun game! Putting new game on the right mouse button is probably not the best idea as it's pretty easy to press that button on accident. Well at least it happened to me a couple of times. Also kudos for using LOVE2D to make your entry, it's such a nice game engine, but probably harder to create a full game than with an IDE-based framework 👍

Developer

Really thanks! Yes, it happens to me too! I need to fix that in the future. And about love2d, yes it was harder than other game engines but when I saw the result I was really happy for choosing love!

Submitted(+1)

Neat little Game !

I found it a bit hard to evaluate how fast you will shoot at first. the growing circle might not be the best option to visualize that. (maybe a gauge or a bar would fit better)

Appart from that it's a really nice entry (especially if you had only 3 days)
Good job :)

Developer

Really thanks! Yes, I think you're right about that. as well as simplifying the evaluate of shoot force, a bar will help users to play in mobile with touch. because currently if I touch the screen in mobile I can't see the circle force.

Again, thanks a lot for your comment