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Slimes 'n' Arrows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #28 | 3.025 | 3.100 |
X Factor (overall enjoyment) | #28 | 2.928 | 3.000 |
Music/Sound | #28 | 2.928 | 3.000 |
Graphics/Animation | #30 | 2.928 | 3.000 |
Overall | #33 | 2.846 | 2.917 |
Technical Implementation | #37 | 2.635 | 2.700 |
Theme/Limitation | #38 | 2.635 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - this was made only for the jam
What tools did your team use to construct the game?
I used Unity Engine and a some of built-in extensions (TextMeshPro).
Which art and audio did you / your team NOT create? (optional)
All in credits
Which diversifiers did you use, if any? (optional)
Infinity
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Comments
I just loved the strategic gameplay. The art really fit the game without being distracting. I think I had problems with the range of the arrows but asides that this was a very good entry.
This was really fun. Simple game, easy controls. I like the audio and the visuals. Only caveat is that the draw back of the bow is a little wonky sometimes but nothing too bad. Great job!
Thank you for your feedback <3
I'm glad it wasn't that big of an issue because, i was sure that bow mechanics will get a lot of criticism.
Wow. The game was really fun. I like it especially the theme music.
Thank you for your feedback <3
All thanks to creator of the soundtrack, he's written in credits.
Great game, reminds me of Age of Empires. Maybe the shooting range could be improved. Watching the slime gradually approach and not being able to do anything makes me a bit irritable. But when there are more monsters it really creates a sense of oppression.
Thank you for feedback <3
Ahh yes, i think that range should be bigger at the beggining, i noticed the issue after submiting so it had to stay...
Nice entry! It would be great to have higher shooting range at the beginning of the game because it feels impossible to hit the slimes before they start throwing slime balls at the castle walls.
Thanks for comment <3
Good point, i also tought that i made it too short from the start but didn't really started working on it.
If it were faster and a bit more enemies it would be a good time killer. Good job!
Thank you for comment <3
Game gets faster as you play, more enemies spawn in later waves and also there's New Game cycle which boosts everything.
I did mess up a little with this NG cycle but it's playable for a while.