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A jam submission

rabbits work and workView game page

Idle rabbit game
Submitted by Wild Opus Games — 2 days, 7 hours before the deadline
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rabbits work and work's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation/Design#203.5003.500
Audio#303.0563.056
Fun#333.1113.111
Aesthetic#343.2783.278
Overall#383.1333.133
Theme/Lore Reference#502.7222.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the theme and lore?
Theme: Once you get $1000, you can buy a black hole, which quickly allows you to buy infinite holes to destroy all rocks and end the game.

Lore: You can only buy 2 rabbits at first, lone miners facing an uphill battle.

I created the assets.

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Comments

Submitted(+1)

Hey there! I streamed your game and reviewed it before the rating period ended. I enjoyed your game and I hope you had a fun experience!

Developer(+1)

That was fun to watch, thanks for sharing! 

Somehow the price for the black hole got cutoff from your screen. But yeah, still counts getting to 1000 :)

Submitted(+1)

well done. Really nice

Submitted(+1)

This would make a great mobile game. Couple suggestions though...some more distinguishable graphics for the different types of rabbits so they are easier to identify on the playfield. Also couldn't click on the rabbits that would wander under the UI. Could make have a button to hide/reveal the UI or decrease the playfield to not have them overlap. Enjoyed playing! Addictive

Developer

thanks! nice point, make i'll try switching it up with some different animals. 

Submitted(+1)

Addictive game!1
I got 21k!!

But less progress!

Submitted(+1)

Some interesting ideas here. I   liked the art , music, and overall vibe of the game. It was really cool. However, I think the gameplay needs to be fleshed out a bit. I think I grasped the overall concept that rabbits needed to bump into each other to get happy and then bump into rocks to make you money, but it seemed like sometimes they would touch each other or a rock when they had energy and nothing would happen so I'm not totally sure. I think also a little more interactivity by the player would be good. I get the sense that this is meant to be like an idle clicker style game, but the rabbits move so slowly and there are so few asteroids that a lot of the time it feels more like watching a screensaver than playing a game. I think letting the player nudge the rabbits in a more deliberate direction or letting the player buy more rabbits more often would make it a lot more fun. All in all really cool art and idea, and I think it'd be great with a few changes to the gameplay!

Developer(+1)

thanks for the thoughtful feedback! yeah, i was kinda going for a screensaver vibe haha, but i think i'll make it more controllable and intuitive in a next iteration

Submitted (2 edits) (+1)

This game is masterpiece...

Submitted(+1)

This was fun. It was very satisfying to get a rabbit into a cluster of rocks. I really like the mechanic of trying to get them to touch to refill their ability to mine rocks too. A lot of interesting ideas here.

Developer

thanks, wasn't sure how clear some of those rules would be

Submitted(+1)

I really like the funny looking rabbits haha I really like the concept. It takes a little long to get coins at the beginning. It seems like a creative take on the classic tower defense game. Nice job!

Developer

thanks! yeah, i'm definitely into casual tower defense type games

Submitted(+1)

I got happy when I could get the big rabbit and then it started to eat the others t.t

Fun game.. Kind of addictive.

Developer

haha i was hoping someone would have this experience!! 

Submitted(+1)

Pretty fun, eventually got to the black hole by just leaving the window up. Once you can get the $500 rabbit, game progressed pretty fast.

Submitted(+1)

Cute rabbits! Though, it was very slow at first and the randomness of the movement when clicking was a bit weird. After some time, this kind of game gets really satisfying to watch when they run around and money is collected. :) However, I felt I didn't do much of an impact as a player since I couldn't do much to control it, this ultimately led me to give up. Collect 1000 seemed very far away and progress was slow. :( 

Developer

Thanks for the feedback, I like the idea of making it more controllable.

(+1)

Wasn't able to play, the default resolution was much to large so i could only see the top left corner of your game.

Developer

Good to know, can I ask what type of device you're using?

(+1)

It's a Mac, but I was playing the WebGL version in Chrome

Submitted(+1)

cool but i am a bit confused on what is happening