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Wiz Kid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #47 | 3.336 | 3.462 |
Audio | #48 | 3.039 | 3.154 |
NES Feel | #49 | 3.410 | 3.538 |
Overall | #51 | 3.132 | 3.250 |
Gameplay | #60 | 2.743 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Was fun, though very repetitive.
Would like to see more enemy variation/attacks, as well as arena layouts.
You do get overpowered quite quickly and some upgrades like mana and max hp didn't make much sense to upgrade after the first little bit, as you'll have more than you'll ever need of the latter, and the overcharging of your HP via magic makes upgrading it pointless.
For balance, it might be a good idea to scale the HP gain from magic to cap at your max hp value (or some% amount over) and to start scaling the mana cost of spells higher the more points into hp regain and magic damage you have.
One problem I did have was the sheer amount of mashing to move around. Might just be getting old but it was pretty uncomfortable.
Perhaps consider keeping the character moving until they stop holding down the movement keys, at least as a toggleable option, maybe for the weapon swing as well.
Shop music gave a nice atmosphere to the area, though the main music would have benefited a lot from a longer track, and possibly a new or remixed version of the song once you reached different slime colors, to aid in that feeling of making progress.
Hitting the enemy felt very inconsistent, not sure if it was a misleading hitbox issue or hidden accuracy calculation?
Felt like something that'd happen on the console, but didn't feel good to play with. Once you outscale them with your healing it's not a worry, but still does make it feel clunkier than it should.
There's not a lot of content yet, and you get quickly super overpowered compared to the slimes....but there's something quite satisfying with the game loop already — this was quite fun! I played till level 20. Nice work!
You get a bit too strong too fast compared to the enemies yet it's satisfying for a while to ridicule a horde of enemy just staying there and spamming magic and the game sounds and looks cool, I really like the look and animation of the hero.
The concept is very fun and art is charming but I think is missing some visual feedback:
I don´t know when the enemies are geting damaged, also sometimes they die in one hit and sometimes
they turn gray for a couple of frames but I don't have enough feedback of whats actually happening
very good game overall, I had a lot of fun
I love the effect you have on the character’s eyes that make them look glowy! I couldn’t make it very far because my mana ran out so fast and after that I was stuck. Is there a way to access the shopkeeper like you mentioned in the description? I tried all the buttons but nothing brought up a menu or anything.
You can buy upgrades from the shopkeeper before you start a loop through the 3 rooms, if you fail during the cycle, you get sent back to the item shop and can use the gold you collected to buy items. If you make it through the cycle of 3 rooms, the difficulty of the cycle increases and you get sent to the item shop to purchase upgrades before you start another run.
You can talk to the shopkeeper in the item shop by approaching him pressing the “A” (L key) button when you’re facing and up against him.
Great question! I’m glad you enjoyed the game.