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A jam submission

Tutel QuestView game page

Vedal awakens from a rough night, hearing Neuro call out in distress, then gets pulled into a mysterious digital world.
Submitted by alexvoid, budwheizzah, Govo Bird, w1n7er, DarthRael (@darth_rael) — 2 hours, 16 minutes before the deadline
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Tutel Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.2764.276
Audio#24.3334.333
Visuals#34.7864.786
Theme#44.2624.262
Innovation#74.0954.095
Fun#173.9053.905

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
No

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Great audiovisual presentation, as expected by a large and talented team. The game mechanics are neat, and reminds me of the more recent Giana Sisters games. The puzzle/level design is fine, but I didn't feel like it made the most of the mechanics. Felt like you had to stop constantly so progression felt slow. Personally I would have liked a bit more platforming between puzzles and maybe some enemies to mix things up.

Granted I am being extra harsh because I know a lot of people worked on this. It is still one of the most impressive games in the game jam.

(+1)

I loved the music switching. The concept of the game is also nice, since it provides 4 possible ways of solving puzzles. Neuro, Evil Neuro, Tutel and Vedal.

I believe with more levels there could be harder puzzles.

I'm just sad that there was no Rum ending

Submitted(+1)

Excellent game, cute visuals, and wonderful dynamic audio design. I love the music changing between Neuro/Evil. I love the animations, too. The puzzle solving is a bit confusing sometimes and platforming has its troubles, but overall my experience was good! I beat it once with Rum and once without.

Submitted (1 edit) (+1)

Camimi did an awesome job on the art, love how the characters and the storyboards look.

The environment art feels very unfitting and way too sketchy, which doesn't fit at all with the very polished and clean art provided by camimi. The environment is the thing that made me procrastinate on trying out this game, because the way it clashes with the how the characters look really puts me off. It even clashes with the level design a bit: on the part where I had to pick up the key to open a water obstacle, I didn't understand that that's what it had to do because it looked like water, not a door. I kept switching to Tutel trying to understand what he needed to do to make the water go away. The rum, that I had Neuro hold at that time, was also at fault for making me not pick up the key first, since I thought I'd need to use the rum at some point there and it was too early to pick up that key. Judging from the comments, the rum wasn't even really meant to be picked up anyways.

With more playtesting and fixes of the bugs / confusions mentioned by other commenters, and more time put into environment design to make it more polished and inline with the artstyle from the second artist working on it, I believe the game would turn out perfect 💚

(+1)

Is beutiful i just have one question what does the rum does?

Submitted(+1)

Game looks really nice. Good job.

Submitted(+2)

Very well-made and polished. Great collaboration and interesting ideas.

Viewing comments 27 to 21 of 27 · Next page · Last page