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ikzyl

19
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A member registered Jan 01, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing, I'm glad you liked it! We have been iterating on the speed toggles. The web version actually has game speed implemented already.

I noticed that too, it would be a bit less intrusive if it were a small window on the side. We're planning on changing that in future builds.

Spacebar pauses the gameplay. I didn't know about it either since it wasn't communicated in the game at all! And yes the archive is super busted, glad you enjoyed it!

The game has a bug that only allows exactly 100% restoration to progress to the next part, so if you were too fast and get 101%, it becomes endless. It's been fixed since then and we plan on releasing the fixed version!

Thanks for playing! I agree the controls are an issue, I'd much rather have things tied to the numpad, mouse buttons, or spacebar, and the enemies are too alert/aggressive for good stealthing, so we'd improve and balance those first!
As for the memory spawns, the whole world is randomly generated, so each spawn is always in a different place (and they don't stay spawned off-screen, either). We could definitely communicate that detail better, or make it more apparent the world is constantly regenerating.

Very addicting parkour mechanics make for some interesting movement tech, well done! 

I managed to become so fast that I accidentally flew straight into an enemy. Still not sure what the "F" gauge does.

Cool concept, though the severe lack of ammunition plus the minimal effect each shot has on the blue boxes makes it nigh impossible to get to the end of the second level. (I managed to bust through the 2nd blue wall but still couldn't fit through the 2-block gap). The Doom UI probably also takes up too much space for platforming very well.

I love deck-building/ability-swapping based roguelites, and this one hits just right. Great retro visuals and sound design. It reminds me of Dicey Dungeons or Slay the Spire.

Very simple, but quite fun. I would love to click-and-drag to place pieces, or use the mouse buttons for rotation just so I don't have to use the keyboard.

Very cute, well-made game with a simple click-and-watch gameplay loop. Having some music would benefit. Great for the counting numbers enjoyers

Tried it, couldn't get past the trampoline because of the gravity refresh rate issue. But I liked the visuals and music, especially with the parallax scrolling cityscape!

Neat platformer. Could benefit from some more sound design and checkpoints/respawns with more forgiving platforming. Reminds me of Spelunky

Love tower defense games. And this certainly is one of them. My first run lasted till wave 64. I enjoyed

I enjoy the Metroidvania style exploration, and the visuals are nicely done. It's a bit difficult to fight with weapons besides the gymbag, and I did have one run where no gravestones spawned, but overall it was still fun.

I like the text-based presentation of this game, it's like a choose your own story book! The wonderful illustrations and sounds add a lot to the experience in all of its simplicity. I couldn't finish the game without a crash, unfortunately, but I enjoyed every second!

Very simple design with a polished gameplay loop and adorable visual style. It's oozing with personality, and ran without any issues. Fantastic callback to classic flash games of my childhood!

Really polished experience. The visuals are pleasing, and its simple design gives it so much replayability and fits the theme perfectly. I'm a big fan of minigames like the "Wanted" game and Waldo/I Spy books so this was a treat to play.

Excellent game, cute visuals, and wonderful dynamic audio design. I love the music changing between Neuro/Evil. I love the animations, too. The puzzle solving is a bit confusing sometimes and platforming has its troubles, but overall my experience was good! I beat it once with Rum and once without.

Really cute game. Love the paper popup visuals and the gameplay loop of collecting/platforming and then using the gathered topics as responses in a stream setting. ("Camila" and "Anny" were the most effective in my run.) The scuff isn't so bad, though the platforming segment is a bit difficult to control because of the camera. Fun and replayable!