Thanks for playing, I'm glad you liked it! We have been iterating on the speed toggles. The web version actually has game speed implemented already.
ikzyl
Creator of
Recent community posts
Thanks for playing! I agree the controls are an issue, I'd much rather have things tied to the numpad, mouse buttons, or spacebar, and the enemies are too alert/aggressive for good stealthing, so we'd improve and balance those first!
As for the memory spawns, the whole world is randomly generated, so each spawn is always in a different place (and they don't stay spawned off-screen, either). We could definitely communicate that detail better, or make it more apparent the world is constantly regenerating.
Cool concept, though the severe lack of ammunition plus the minimal effect each shot has on the blue boxes makes it nigh impossible to get to the end of the second level. (I managed to bust through the 2nd blue wall but still couldn't fit through the 2-block gap). The Doom UI probably also takes up too much space for platforming very well.
Really cute game. Love the paper popup visuals and the gameplay loop of collecting/platforming and then using the gathered topics as responses in a stream setting. ("Camila" and "Anny" were the most effective in my run.) The scuff isn't so bad, though the platforming segment is a bit difficult to control because of the camera. Fun and replayable!