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Neuro: Recall Reverie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #52 | 3.253 | 3.833 |
Audio | #53 | 2.923 | 3.444 |
Overall | #59 | 3.017 | 3.556 |
Fun | #64 | 2.970 | 3.500 |
Innovation | #68 | 2.876 | 3.389 |
Visuals | #71 | 3.064 | 3.611 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
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Comments
Bugs encountered:
Also adding a "skip all" button to the start text (or the other text too) would be helpful.
Beyond that, this was a great game - I absolutely loved the sound-bytes for vedal and neuro, crawling in the web was extremely stressful and maybe even more scary than some of the horror games I played this jam. I felt like crouch walking wasn't effective so I was just running from place to place using my abilities to get me out of tough spots. Really enjoyed the ending too haha
Starting over from the beginning each death made me sad. The music was a jam though.
In most stealth games I played, I either snuck everywhere or didn't bother sneaking at all. In this one though, I found myself switching between run, walk, and sneak quite often! My biggest complaint would be the control scheme, since the number keys use the same hand as the one for movement and that made it hard to pull out abilities in a tough spot.
It also wasn't very clear where to go to find the memories. This normally wouldn't be a big deal, but in a game like this where you sacrifice movement speed for tangible benefit, knowing I could be wasting time going in a wrong direction was that much more frustrating.
Overall, I found it very fun despite the difficulty (I only managed to make it up to three memories, and that was after several tries), since most deaths felt like I could've avoided them if I'd played better. Solid game, only bug I found was talking to turtle before finding the first memory crashes the game.
Thanks for playing! I agree the controls are an issue, I'd much rather have things tied to the numpad, mouse buttons, or spacebar, and the enemies are too alert/aggressive for good stealthing, so we'd improve and balance those first!
As for the memory spawns, the whole world is randomly generated, so each spawn is always in a different place (and they don't stay spawned off-screen, either). We could definitely communicate that detail better, or make it more apparent the world is constantly regenerating.
I love the overal asthetic of the game, pretty cool and cute
Cute game, simple. AI caught me.
Tutel brain/10
Love how the enemies look, genuinely terrufying. Would love to see Vedal play this.
Really fun game with interesting enemies. Art look nice. I used crouching, but didn't feel whether it even worked. Good job.
It is not explained, but if you look closely there is a "sound" field generated around you when you move. Enemies react to that. Sneaking reduces the area. But I agree, the enemies are too aggressive.
Cool game. I didnt finish it, but I gave a high score since I already liked it from what I played. Has a cool story, voice lines, abilities, cool snake enemies. Worth playing.
I liked the stealth, but I liked more weaving between the hordes of enemies at full speed. Really fun game.
All the abilities are really fun to use, the enemies are also interesting. Had fun
Nice use of stealth and how the enemies speed up as they become more aggravated. Having to start over on just 1 hit was pretty brutal though, haha.
The idea was to teleport back to the Tutel Brain on death, but we ran out of time :(