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A jam submission

OneTwoView game page

An abstract puzzle game that combines match-the-colors and memory-puzzle mechanics!
Submitted by BlankManifold — 7 hours, 38 minutes before the deadline
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OneTwo's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Performance#24.2434.243
Quality#24.4864.486
Theme + Challenges#44.1084.108
Audio#44.0814.081
Gameplay#53.9733.973
How Fun#83.8653.865

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I had a blast playing this! A tutorial would be a nice touch, but when you get the hang of it, it is very fun. Great game!

Game Dev Experience?
5-6 months (but with some computational physics background, during which I coded mainly in julia/python and a little in c++ )

Social Media?
https://github.com/NeurodivergentGames

Selected Challenges!
Alone... I guess: the source of inspiration for the game was some variant of solitaire, the pinnacle of games you play when you are...alone!

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

Very nice game, like the relaxing music and animations. There would be one thing I would like to add that is the ability to deselect the box, or ability to move them around while a box is selected.

Developer

Thanks! I appreciated the feedback!  

Deselection is something I thought about... indeed I could add that but I need to think a little more if deselection breaks the memory component of the game and if so: do I should punish with an extra move (especially if you want to deselect a block with no other adjacent selectable blocks around it,  it could be that you want to deselect because misremembering color, so I need to reward the one that remembered correctly instead)?  Idem (same) for the move-around-selected ability (for now I can move after selection but then the block auto-deselects): in fact, if you selected that block it's pretty obvious the color of that block (especially with few selectable blocks remaining); on the other hand if you don't know where you want to go with that block and so you think for a bit before movement the color information could be something not trivial to keep in mind and auto-deselection prevent to let you think in between moves with extra color info... (These can be both allowed without issue in a timed version of the puzzle)   

I will think about these things!  Anyways, thanks a lot for the interesting (as evidenced by the fact that they made me really think about them) feedback!  

Submitted(+1)

Very nice simple game! I really like the style and sfx!

Developer(+1)

Thanks!

Submitted(+1)

Nice game! that was fun.

Developer

Thanks so much!

Submitted(+1)

Great puzzle game. Definitely fits the game theme. Nice Music. A few things:

  1. Game gets stuck a few times where it won't let me swap the  blocks if I have selected one block. That's all good but if there is no block to select nearby, I am stuck there.
  2. It happened once where I was trying to match the bottom blocks. I was able to match the green and the black blocks but wasn't able to match the yellow block even though it was right on top of it. I did have some blocks left to match so I am not sure which one is not intended: Black and Green matching OR the yellow one not matching.
Developer

Thanks! Much appreciated the feedback! 

So for 2.: Could it be that there was still a pair of yellow besides what you were trying to match?  If so you must match all the pairs of hidden blocks of that specific color (there are 2 pairs plus 1 hidden plus hidden bottom/base block) before you can match the remaining one with the corresponding block, that's the rule... I explain all the rules in the ?-section (you can click the slow blinking to change rules), but anyways I should explain the rules better and more direct (maybe I will add a skippable tutorial as an intro if it's the first time someone plays the game). If it's not the case I need to look for some bugs!

For 1.: That's interesting, this one seems not to be related to the infamous rules XD... never happened to me... I stop swapping the ability of a block (meaning press and drag in a direction, between two activated blocks or between one activated and one deactivated) only when that block is animating, so maybe I messed up there!

Thanks again for the feedback!

Submitted

Ohh alright. Might be the case for point 2 where you need to match all the block for a specific color.

As for replicating point 1, try isolating one block and then click on it. Its easy to replicate.

Developer(+1)

Ok, thanks a lot! I'm going to try now!

Submitted(+1)

this is actually a polished game for newbie jam. Well done ! i found some little bug, where if i navigate too quickly from how to play to in game, they both run off the screen xD.

Developer (1 edit)

Nice!  Thanks a lot to spotted that bug! In fact, I suspected menu changing was not too solid coded, (I could go with the lazy solution: disable the buttons till the animations finished) Added to the know issue list (it getting huge XD)

Thanks again!

Submitted (1 edit) (+1)

Such an enjoyable game. The sfx for the swapping and clicking of the cubes are really satisfying and I really love the music. Great job!

Developer(+1)

Thanks a lot!

Submitted(+1)

Remarkably well done, simple and entertaining, definitely an excellent game

Developer

Thank you so much!

(+1)

Could play this in my sleep lol! Please check out my game!

Developer

Thanks!  

I would love to try it out...but unfortunately, I'm on a macOS (old laptop)... (and I don't know how to play windows games on mac in an easy, free way that does not require too much memory space...) sorry...

(+1)

No no no! You can play on Mac!

Developer (1 edit) (+1)

Oh, you are right! Sorry! Ahahahah my bad, I'm stupid XD!

XD

Viewing comments 28 to 21 of 28 · Next page · Last page