I also made a shmup game, which fully respected Nokia's restrictions. But yours got a lot more polished and interesting. It has the potential to become a super solid game, congratulations!
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Deep Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #57 | 3.938 | 3.938 |
Design | #142 | 3.438 | 3.438 |
Overall | #204 | 2.992 | 2.992 |
Enjoyment | #209 | 2.688 | 2.688 |
Adherence to restrictions | #305 | 1.906 | 1.906 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is really cool and the art and animations are incredible
The restrictions aren't met (higher than 84x48 res), he game feels pretty generic, but the artwork is absolutely jaw dropping! Cheers for that!!
Beautiful art and massive in scope for a week's work! Breaking the fundamental resolution I feel is a big breach of the Jam's restrictions, but as a game itself it is simply awesome. I had a huge bug I don't see anyone else mentioning though - once I entered the docking station and the game begins I can see everything in the layout outside of the intended gameplay window. Still, fantastic work. I really liked the level transition animation btw, very pro.
The art and game look really good, but are way beyond the restrictions of the Jam.
Really cool, I love 2D shooters! I agree with the comment that it might be a little more fun if the enemies had less health. I felt like I had to focus fire on them for a long time. Beautiful artwork.
The game looks fun from the content on the page, though I only got as far as the docking section.
I was waiting there for like a minute and a half, I wasn't sure if I was supposed to press anything or not move or do this do that. Was a little unclear.
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