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A jam submission

Spooky Midnight SnackView game page

A short game about going for a midnight snack in a haunted house
Submitted by tritonian — 16 hours, 44 minutes before the deadline
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Spooky Midnight Snack's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to restrictions#574.6444.644
Enjoyment#653.7563.756
Overall#923.8563.856
Polish#1143.5113.511
Design#1293.5113.511

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 8 to 1 of 28 · Previous page · First page
Submitted(+1)

Simple concept, solid execution

+ Silly, good looking pixels :D

- The fast ghosts make it very hard, but not necessarily unfair, it does require some skill

Developer

Thanks so much for the feedback :)

Submitted(+1)

Simple yet fun. And challenging!

Developer

Thank you!

Submitted(+1)

Totally stayed true to the theme. This game is also a perfect example of simple, yet fun. The intuitiveness and ease of controls just makes for a fun game that really requires skill. Nice job!

Developer

Thanks so much! Glad you enjoyed it

Submitted(+1)

Simple, challenging, and full of fun. For your first game, it's is impressive. The game is random and there is no rhythm you can get used to it, and that makes it hard but I managed to finish it after few tries. I have few notes about the game: 

  • First, the hitbox between the player and the ghost, the player have a small hitbox for attacking, but a big one for taking hits, and that makes the player feel frustrated when he thinks that he clicks at the right time but the game has a different answer, and specifically with the fast ghosts. Try to make the player hitbox smaller and the flashlight hitbox larger.
  • The randomness in the game makes it hard but also unbalanced. In my case, I got a lot of fast ghosts in the beginning, but in the last 15 seconds, I didn't get any. It would be better to make the speed increase (start slow and then go fast) by keeping the randomness but making a range that keeps increasing.
  • My last point is about animation, I don't know if the player is the one who's moving toward the ghosts or the ghosts to the player (I think you make it both towards each other), but the player movement feels like he is just setting on a chair and playing with his legs. If you planning that the player moves towards the ghosts it will be better to just adjust its animation speed to match the speed of the ghosts.
Sorry for making this comment long, I just want to point what I think can make the game better. The game was awesome, and I wish you the best of luck.
Developer(+1)

Well done on completing it, and thank you for the kind words and detailed comment! I agree with all of your suggestions, and I'll definitely take them on board for stuff I do in the future

Submitted(+1)

I wish you the best of luck!

Submitted(+1)

Simple but effective. I like the pacing with the chaos and respite. If you try to just tap the light and conserve maximum battery life, it becomes very challenging and fun as well.

Developer

Thanks so much! Glad you enjoyed it

Submitted (1 edit) (+1)

Finally beat it! This was a fun little game.

Those fast ghosts really threw me for a loop! Pretty intense, ngl.


Developer(+1)

Thank you, and well done on completing it! The fast ghosts catch me out as well, haha

Submitted(+1)

Your game is simple but funny ! I love the torch/battery mechanic.

Developer

Thank you!

Submitted(+1)

This game was quite challenging and really made me make use of shining my light! The speed of the ghosts caught me off guard at times, but really had me focusing at the right times. for your first game jam, this was an awesome game jam submission. Nice work on it!

Developer

Thanks so much! That's really nice of you to say

Viewing comments 8 to 1 of 28 · Previous page · First page