These tracks would be great ambient tracks for a horror/exploration game. I think that the exploration and encounter themes for each location would work very well as adaptive counterparts, with the encounter theme emerging in real-time when danger is near. Then a cross-fade back to the exploration theme once danger is no longer imminent. Good work and thank you for sharing!
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Snowblind Soundtrack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #64 | 3.689 | 3.889 |
Correlation to theme | #80 | 3.373 | 3.556 |
Composition | #94 | 3.268 | 3.444 |
Overall | #98 | 3.299 | 3.478 |
Impression | #99 | 3.110 | 3.278 |
Creativity | #126 | 3.057 | 3.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
This soundtrack, written in Cubase, follows a hybrid electronic/chiptune sound. I wrote the music to fit an immersive exploration game, with combat encounters and horror elements. The entire soundtrack is exactly 10 minutes in length. Each track represents either exploration or combat in one of the two worlds, the snowy frontier mountains and their twisted, otherworldly counterparts.
Theme:
![](https://img.itch.zone/aW1nLzgzMjI0MjMuZ2lm/original/JLd2PT.gif)
How does it fit the theme?
The Cliffs of Madness and Crimson Otherworld are the two worlds in which the game would take place, with the Otherworld being a twisted reflection of the Cliffs of Madness. The Cliffs of Madness theme highlights the picture's cold and explorative nature, while the Crimson Otherworld is represented by the cut to the black-and-red landscape.
Link(s) of the submission on streaming services
https://www.youtube.com/playlist?list=PLTyKf_FAphb0U_WQb9Ysaw7jJ9h91dEcl
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