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A jam submission

Medic ExpressView game page

Submitted by iNeedYourSkullz (@iNeedYourSkullz) — 23 hours, 38 minutes before the deadline
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Medic Express's itch.io page

Results

CriteriaRankScore*Raw Score
Music/Sound#182.7332.733
Overall#252.1332.133
Technical Implementation#262.3332.333
Fun/Design#271.8671.867
Theme/Limitation#281.8671.867
Graphics/Animation#291.8671.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity

How does your game apply the optional theme "break"?
N/A

Which art and audio did you / your team NOT create from scratch?
All original

Which art & audio did you / your team create BEFORE the jam started?
All original

Which diversifiers did you use, if any?
N/A

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Comments

Submitted

I randomly died? (I think a blue guy might've spawned in front of me, that feels bad) aside from that it's pretty fun, but maybe the tiles are a bit too small or busy and the train starts a bit too fast

Interesting game. I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)

Submitted

Took some time to understand how to play this game until I could figure it out.

Still, the car moves too fast making it hard to make precise positioning.

That being said, I love the addition of blue guys + medikits to give player additional stuffs to take.

Submitted

Nice little game!
I get a little confused with the background at high speeds, but it was really fun to play it.

Congrats!

Submitted

Nice little game!
I get a little confused with the background at high speeds, but it was really fun to play it.

Congrats!

Submitted

Nice little game. The music is nice and the visuals are ok but the background catch the eye a bit too much compared to the rest.

The speed might be a bit too high for a snake game. It makes it a bit hard to turn on the right line.

Still, nice game. Good job on submiting :)

Submitted

Its a pretty nice snake game! The music is nice and goes well with the game.

The controls aren't explained at all in game which doesn't really let people play properly. Its not a good habit to get used to explaining the controls on the game page rather than in the game itself since if you make a downloadable copy, people could install it and have no access to the controls.

The high contrast background is also very difficult to look at. Typically when you have two highly contrasting colors together it makes people want to look at that area. This tends to be a bad thing when you're talking about the background since you want people to focus on the actual game objects instead. You could implement the two darker shades in the background and then make objects in the foreground lighter colors (possibly also giving them an outline to really differentiate them)

Submitted

The risk, sometimes, with the random management of a level, is that we come across really difficult, even unfair ones (the blue character that pops right in front for example, or most characters that are stuck to the edges). With one or two more lines of code to avoid this kind of situation (new characters only appear at a distance from the head of the convoy, and count the number of characters touching the edge to limit their number), this game would have a lot of potential. I particularly like the idea of "healing" the blue characters, which turns these obstacles to avoid into a goal to achieve. The music is pleasant, the graphics a little sketchy but clear. The use of 3D is a big risk for limiting the number of colors, because the cast shadows could add colors to the expected number. But as a player I had a great time with your game.