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Making A Point's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/12KaWjECTsCL4bEQ3ODcOoPKTXgYrX9W2oSmPwj34aZg/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are a mighty sword. Having watched thousands of heroes wield your blade, and the same thousands fall before the dark mage, you've decided to take matters into your own hands. Climb that mountain, slash that wizard.
This is a game in the genre of Getting Over It With Bennet Foddy, it is a 'rage' game platformer where you play as the sword.
Controls:
Left Mouse Button - Click and Drag left and right to control your sword
Right Mouse Button - Click to dash
'R' Key - Respawn at the start.
'M' Key - Toggle Music
Please explain how your game fits the theme:
The theme was "You Are The Weapon" in my game you play as the sword and slay the evil mage if you can make it to the top of the mountain without arms or legs. Pretty literal interpretation of being the weapon.
Is there anything you'd like the judges to pay particular attention to?
The two core focuses that I had for this game were the feel of the movement for the character, and the level design itself. I'm aware of a few wonky hitboxes, but beyond those, I'd look to hear back on the actual gameplay feel, as well as the thoughts on the difficulty/fun of the platforming.
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Comments
I won't be getting over this :D :D great job I raged, I laughed, I had fun.
The game was a lot more fun once I realized that the movement didn't exactly work the same way as it does in getting over it (having to move my mouse in the direction I wanted to move rather than in a circle). I made it just past the bucket on my attempt. The collisions felt good, but I think the game would benefit with an indicator of when your dash is available. Sometimes I would think that my dash is up, and then fall down because I realize that it's not. The only other thing I would really recommend is a sensitivity slider, as the default sensitivity feels a bit slow (I generally use higher sensitivity so other people could have different opinions on that, but a slider would be nice for a game like this). Overall, this was still a great experience!
Thank you so much for giving it a play! You made it to the bucket!!! So close to the end. I agree the indicator for the dash was something I wanted to add and just ran out of time, and yeah sensitivity once I ported to webGL got all messed up and my 'fix' for it made it a lot lower for some people and perfect for others, a sensitivity slider is a great idea! Thank you again for the feedback and fighting through the rage <3
Getting Over It: Swordsman Edition
Good feel on the sword movement, just needs some fine tuning. Atmosphere and graphics were nicely stylized too.
Good game :D
Thanks so much for playing it!! The sword feel I HAD in unity engine, but the moment I ported to web, everyone had a different experience, its def my big takeaway to figure out how to improve and account for in the future. Thanks for the feed back <3
Unity bugs am I right? (web build times take forever lol)
Didnt expect to play Getting over it, the game is nice.
I have just one little thing, maybe the mouse sensitivity could be higher, at first i though the game isnt working.
Great game!
Thank you for playing it!! The sensitivity certainly got weird when it got ported over to web, I thought I had fixed it, but it looks like its different for different peoples screens :/