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Giuseppe's Mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #755 | 3.000 | 3.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The style of the game is done in an interesting manner. I am a fan of the art and music you did. In regards to the controls, I think it was uniquely done having the player draw out the elements available and collected. Though, I found that attempting to draw the symbol for water to be practically impossible (the others were just fine, so my only downside there). In regards to the usage of the themes; while alchemy made sense and was direct in its usage, I didn't fully comprehend the use of "shadow" even with what your GDD stated. After playing, my interpretation came down to how one element 'defeated' another (or 'elemental effects'. I am interested in seeing more of this, and maybe some more story based on when you described that the "shadow" part of the themes were based on 'gathering intel'; some elaboration of that would be nice to see. All the same, keep up the good work
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Word is the Wizard Council is deploying a top secret mission tonight. Luckily, it seems they've sent Giuseppe, who's known for having notoriously loose lips. As a trusted member of the Alchemist's Alliance, shadow Giuseppe through the ancient forest ruins and listen in on any tidbits he may drop.
The player controls an alchemist spy trailing a target who’s constantly moving. They must stay within range to continue collecting intel, but obstacles begin appearing blocking their path. The player can clear obstacles drawing spells with their mouse at the cost of resources. Strategically, players must choose between collecting resources and not letting their mark get away.
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Comments
A very cool idea executed so well. Drawing spells is so much fun. Giuseppe stops for no one, and the name of the game is keep up, not catch up! With a super cool artstyle and absolute banger of a soundtrack to boot. Lovely game!
Such a unique and interesting concept!
I just wish I was better at it. Maybe it's just me but it feels like this game is designed for people with drawing pads to speedrun it haha.
No matter what I did I couldn't get the combinations to work or keep up with Giuseppe at all. I tried my best to remove the barriers and go as quickly as possible but I guess I just kinda suck.
I managed to get to something like 26000 points on my best run but couldn't really improve any further than that.
I love the drawing mechanic and the systems I just wish I were better at them.
The art is super nice especially the title screen really sets the scene for the characters. The music/sound is pretty basic but there's nothing wrong with that.
Overall it was pretty fun I just wish I was better at it and could get the combinations to work so I could make an honest attempt at the leaderboard. Oh well I'll settle for whatever position I get haha.
Giuseppe is way too fast for a man of his age! i couldnt catch up to him.
The drawing mechanics are ridiculously fun, took me a while to get the drawings right but it's just so hectic to run around trying to draw the right spell, really great game, congratulations!
Interesting concept. I like how you make this drawing mechanics and combinations. And the leaderboard gives motivation to get higher score, good desicion.
This is such an awesome mechanic. It took me a second to get the hang of which runes to draw for which obstacles, but the legend on the right helped a lot. Once I got the hang of it, I was having a blast. This would be a lot of fun on something like a Switch or DS as well.
Great work!
Really cool drawing runes to move through obstacles! :D
I love the unique drawing mechanic! Very cool!
interesting idea and I love the art for Giuseppe!
I had a hard time getting into it because of the double conversion you have to do right from the start ("ok what is clearing air again? fire - but what was the drawing for fire again?"). Learning curve is a bit steep when you are actually supposed to keep up with Giuseppe :D But I can imagine it being quite fun once you got into it.
I definitely also felt that initial learning frustration when starting testing. I didn't have the words for it at the time but "double conversion" is a really interesting and apt phrase to use to describe it. I think that's a really valid concern and if we continue to work on this after, I absolutely want to figure something out to make learning easier. Thanks for playing!
Incredibly fun gameplay loop with a bunch of potential for replayability. The art is great, the music is great,
My first run was like : wait am I doing it right ? Reload game
Second run I was fast as Sonic man ! Really fun, truly awesome and keeping on screen the magic you can use to get rid of obstacle is really ingenious. Sfx and music are fitting well and Giuseppe is my favorite wizard from now on. Maybe is a little hard to read what Giuseppa says while running, just that.
Also Giuseppe has a lot of style !
Giuseppe's dialogue was intended to be like a fun bonus when you eventually got good enough to pay attention to it lol. I agree it's very hard. Thanks for playing!
Very creative and fun to play!
Really fun game! The drawing mechanic is really cool and it's fun to try to master the combos.
It was fun watching you Play it and I tried it out for myself now. Its a Special Concept and it was quite addicting. Also I like that Giuseppe is Talking ! XD
Art is very nice!
Well Done!
Really awesome game, managed to pick it up even after skipping the tutorial easily! I would love to know how you got the drawing recognition system going :)
Drawing recognition was handled by the "$1 Unistroke Recognizer" which has a few implementations you could probably find! Glad you were able to figure out how to play, it's been confusing for some and we probably could've done a better job at showcasing the mechanic. Thanks for playing!
Very complex, I had a hard time understanding and remembering. The drawing mechanic was cool and satisfying.
It's a cool concept, and we had a lot of fun playing!
However, we did get stuck for a while until we discovered that you need to be touching the obstacle for the spells to work.
Drawing the spells is undoubtedly an original idea!
Keep it up :)