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aggressive_potato

21
Posts
2
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A member registered Dec 20, 2023 · View creator page →

Creator of

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Very chill vibes. I like the concept! It's got a nice balance between making sure the ball is big / small enough and not hurting the paddle. I love the art style!

Classic comment. 

For real though really appreciate the feedback and you checking out the game!

Thanks so much, glad you enjoyed it! Best of luck to you too

This was fun to play! Really enjoyed grabbing all my friends and then panic throwing them, pretty stressful to grab new ones when I didn't have enough but really cool concept, especially when it zooms out during the chase. Great job!

Interesting concept, as others have mentioned the opponents do play fast so it's a bit hard to see what's going on, but it also makes it fast paced! The amount of cards is really cool and does make it feel like there's a lot of variety and ability to expand. Would like to see a version with some effects / polish on top! Good job!

Ah, I think I might've left my debug code in for testing the death sequence, sorry about that! But thanks for checking it out!

Not gonna lie, turning around scared the absolute bejesus out of me. But what a really cool concept! The music was lovely and so satisfying when collecting the lights. Felt very crunchy. 

It did take me quite a few times at the start where I couldn't quite figure out what to do, but once I got the hang of it I really enjoyed it.

I really love this! Really creative and fun level design, at first it seemed pretty simple, then it clicked that I could freely go back and forth so many times to change colours and the puzzles got really interesting and actually pretty hard. Really good job on the game

Thank you so much! 

Yeah I think I have a bug there, you’re definitely supposed to be able to see where you’re going, thanks for reporting. Appreciate it though I’d love to develop it further :) 

I enjoyed this, really fun sounds and effects, reminding me a lot of Rayman at the start. I liked getting better and remembering the combinations. The swirly effect made things a lot more stressful but a good challenge.

It took me an embarrassingly long time to find firewood at the start but really well made game!

I'm really intrigued by the premise of the game, I like the art and the parallax backgrounds! Well done :) 

Ah that's a pain, I hadn't seen that but that would make it much harder to play! Apologies, but thanks for reporting it and playing :) 

Thanks! Yeah I don't think the "good" path is as fleshed out as the "bad path" currently, I'd love to do more with it. Appreciate it :)

Thank you! Are you sure you don't want to give in just a bit though?

Thanks, that's useful feedback. First time creating patrolling guards, so I can look to tweak how they behave to make it harder, and they're not too smart yet.  Glad you enjoyed it though!

This was a fun concept! As you mentioned pretty dark lighting, but I kinda like that since you feel a bit more like the monster in their element attacking Greg, it would be fun to play with some night vision or something. The stun effect was really good and feels like you get hit pretty hard.

I'd love to see how you could expand this with different arcane characters being given to the monster to hunt!

Woah, the vibe for this is beautiful. A little heart breaking but in a nice way, and I really like your take on the theme!

I loved reading all the little photograph descriptions, and the music / sound was perfect! Not gonna lie, I got a bit choked up at the ending but really stunning. Honestly great job

This was fun, I haven't had to stress craft while running away in a long time! Everything played really smoothly and the art and the music were great. Really good ambience and feeling. There was a good ramp up in difficulty too from the starting map.

Small complaint that every time I ran over the plaques the instructions would pop up in the middle while I was trying to run away or do something. It would also be nice to have a recipe book or something, since I couldn't always remember the combinations.

Really good fun and well done though!

Really enjoyed playing this, I wanted to know more about the story and what happened to the town! Really nice art style too, I could play a lot more.

Small bug (but nothing bad) if you use the lantern after the first gate, you get the dialogue for the star across the bridge but you can't see anything, confused me for a second before I used the lantern. Overall really good job though, congrats!

Thanks! Ah yeah that makes sense, the camera could do with tightening up a bit, will add to my list of improvements

Loved the art for this game and the concept was cool. Enjoyed deciding which enemy to get rid of first, and what interesting skills you'd get from eating the enemy. Little bit stressful at times, especially when I kept missing the good hits. Really fun and pretty polished!