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Flickor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This was a well made game! Loved the humor (binjamin -_-) and the bad reviews, of which I got plenty. Tutorial is great, I would have the gameplay intro be slower - but that's personal preference since memorization is not my thing. While the theme implementation is pretty straightforward, I appreciate the effort and quality of your work.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Single player, time-management and shopkeeping simulator.
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Comments
This was extremely fun! I absolutely LOVED the voices! They reminded me of Cult of the Lamb. I feel like most things were well balanced, but some potions had two ingredients that had to be crushed or chopped in a row, so it was not possible to be more efficient about it. It's my only criticism. Besides that, what an amazing game! Great work!
That was quite something!
First of all, extremely playable. I hadn't had a slightest hitch except for some FPS drops when the torch went out - which made that event EVEN MORE STRESFUL. Also, playing with a trackball I got extremely frustrated - between that, the mouse reshuffling the ingredients and customers ZERO PATIENCE SERIOUSLY WHAT IS WRONG WITH YOU PEOPLE?! I lost 4 rounds and these losses felt unfair. Oh, you expect me to brew not one, but TWO liquids for a potion, interspersed with ingredients that also require chopping and grinding, and meanwhile one of these will be in the cupboard and then the mouse will move it to the top shelf? Yeah, screw me I guess :D
But once I put the laptop on "performance" mode the slowdowns were alleviated somewhat, and adding a mouse in place of a trackball helped with precision and timing of brewing, and then I managed to beat the game.
All that's here in the game is already working, and working extremely well; I would only add that for this to be shippable it needs content expansion (different stages to the game, so there's a sense of progression; maybe a bit of story) and maybe some balancing - I can totally see the player starting off with half the ingredients and potion recipes, and gradually building up in complexity and hecticness.
Overall: 10/10, I think this is a real contender for the prizes!
P.S.
That was one expensive bulb.
Thank you so much for the super nice and in depth comment!!
A shame that the track ball had to get put away to make the game playable hahaha, something we may take into consideration next game...
Of course we had lots of ideas for future games, but for this jame we just wanted to give a sort of idea as to the whole game concept rather than make one short simpler level (although that may have made playing the game nicer hahaha)
I love the atmosphere! Great execution!
Thanks so much :)
Awesome chaotic game ! You really nailed the pressure on this one. The random ingredients, occasional blindness, and the shifting of the ingredients' placement are really good design choices that keep the game's challenge fresh and really hits the adrenaline XD. That being said, I think some mechanic to give more leeway for players that aren't as quick could be nice. For example, buying oil to fill a lantern that prevents blindness for a few minutes.
Thanks so much for the nice words!
We actually had discussed having the torch be less passive and more something players had to interact with to fix! Sadly, just not enough time to implement things hahha
Who knows, maybe in the future :)
Fun game, well made and fleshed out. I was stuck on the chopped up ingredients, because in the recipe I thought it was an image of the mouse trap...... once I got past that though, I got the hang of it quickly :)
Thanks for stopping by :)
If only we had more time, we could've fleshed it out a bit more, but that's game jams right?
Glad you figured it out in the end though!
Astounding game! I love the sounds and low-poly style, along with the challenge of your torch going out in the middle of a potion. Also found it amazing that the ingredients and their placement shifted every time the game restarted, made it more challenging when you got used to things being in a certain place. The amount of polish is baffling and I can't wait to see what you guys come up with next!
Glad you got a kick out of the changing ingredients! That was one of our first big ideas for the game and we're just happy it managed to execute well :)
Loved the music and retro style. I really liked it. Reminded me of playing computer games in the 90s.
Thank you! We had many big inspirations from the early web days indeed :)