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This submission is disqualified
A jam submission

JumperView game page

Puzzle/Strategy Game with leaderboard
Submitted by BaptisteHollebecq — 12 days, 1 hour before the deadline
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Play ToBeDetermined

Jumper's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1fUzZ8PnyNZ-vq35C71oGeugJnhyEgMBoAfYyoOGiVFI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
you kill enemies by jumping on them.
Puzzles Game getting harder and harder.

Please explain how your game fits the theme:
the theme being "you are the weapon" playing a game where YOU kill enemies by jumping on them fits IMO

Is there anything you'd like the judges to pay particular attention to?
Can you get your name at the top of the leaderboard ?

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Comments

Jam Judge

Your entry has been disqualified for having an empty game design document

Submitted

The is a really nice puzzle game! It's quite difficult, and even when I finally understand how the game works, I still die from silly mistakes or being reckless. But somehow it's so addicting that I just started another run right away.

I do have to say that one big issue for me with the game is that, the lack of any animation at all makes understanding the game quite difficult, and dying feels very sudden since you can't see how the enemy moves and touches you. I think something a simple as a moving square would suffice.

Any, this is really cool! Well done!

Submitted

Really cool concept for a game 

Submitted

This is nice and challenging, with simple consistent visuals that clearly communicate what I need to know. Well done!

Submitted

The simplicity of this game, but the amount of time I spent going again was awesome. I'm really bad at reading tutorials so it took me a minute to fully get it, but I have to say, this is a GREAT concept to flesh out, it gives big "Morphblade" vibes. The 1,2,4 jump and battery mechanic is really great. The movement decisions by the enemies was a bit hard to figure out, and the game def needs game feel juice, some sound effects, some visuals when you destroy and they knock back would be good. Making the knock back more obvious or having it eat their movement that turn might be good, as it was very hard to tell they were getting knocked back at all besides the fact I didnt die when I would push one back, but this is super awesome! 

Submitted (1 edit)

Damn i really like this one. With a little polish and more juiciness i think it could get a little addictive really fast.
Congrats, you have a cool and promising game here

Submitted

I want to like the concept. But it just doesn't work very well, especially if the enemies spawn in the wrong position for you to attack them before they attack you. In addition, it looks like you threw this up, then didn't release any new updates to the game.

Submitted

I like a good strategy game and it's insane you got this working in a 2 week jam.


Get that GDD done!

Developer

Yeah thank you !

GDD is the next task on the list ahah

(+1)

Very cool concept! How about "Hoppa" ? It's Icelandic for jumping

Ce petit jeu est aussi bon que je suis mauvais dessus. 

Et je suis très très mauvais. Essayez le.