Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Worlds Worst SniperView game page

Top-down shooter where the player guides the bullet to the target(s).
Submitted by haladrias (@Haladrias), wjraggett, A_Knight0, Lumpy Software, createdemptystudios — 15 hours, 26 minutes before the deadline
Add to collection

Play game

Worlds Worst Sniper's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Fun little arcade game! I like the simplistic art style and this is one of those games that there is no real need for a tutorial, as it's self explanatory from the start! I enjoyed the progression of enemy types, adding a new twist to the gameplay once in a while! Though, eventually, they become way too many and you can't kill them all in time, even if you hit all your shots perfectly. Why is... There a balloon man...? Not a criticism, it just... Came out of nowhere. The game could definitely do with a little bit of rebalancing, maybe making the upgrades more viable in the long run, further ricochet, for example, it bouncing multiple times, that sort of thing, to keep up with the vast amount of enemies on screen. All in all, I really enjoyed myself! Well done! Keep making cool things!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1k6Ufir89rhmB3mIO1uWesGno25KgKXKELyvEDn0Ivx0/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
top down shooter, where the player is the bullet (player controls the bullet to hit the targets)

Please explain how your game fits the theme:
The player is the bullet(s) fired from the sniper rifle of the worlds worst sniper. The player must control the bullets to hit target(s)

Is there anything you'd like the judges to pay particular attention to?
Feedback on the music would be appreciated

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

This game is super fun. Good little twist. I enjoyed getting to try and line up shots as I went. I think the upgrades didn't feel like they did much? Also think I kept encountering a bug with the shield guys every so often where even though the shield was on the back side it would ricochet when it hit them straight on. Loved it when you can ricochet off a bunch of enemies. Felt like playing pinball or something? Music fit the hilarity... Of killing people... ?  Overall a funny one! Good job y'all

Submitted(+2)

This is a very interesting entry. Took some time to figure out what should I do, but eventually understand how the bullet works and finally can have a good time playing the game. The difficulty goes up quite quickly and would really requires skill to beat. Overall I'd say this is not bad at all!

At the same time, I'd say the controls are a bit not intuitive enough, especially when the bullet is not flying directly to the right. For example when the bullet is traveling upwards, people will normal going for the right key if they need to turn it clockwise, but then that accelerate the bullet instead. I also doesn't help with the fact that you really need that kind of controls when enemies are quite near, and both of them will just exaggerate themselves leading to a unsatisfying lose.

Anyway, this entry is still solid enough, and I think you did a good job!

Submitted(+2)

Survived 8:30. Difficulty ramp-up is pretty fair. Funny concept, funny music. Very good. I feel like the ricochet mechanic is not very clear, as in it  is hard to tell when the bullet is going to ricochet. The game could use a bit more "flashiness" (exploding enemies, bullet trail, shadows maybe, etc.) It would also add to replayability if the upgrades were different as you moved along in levels. High score board is a must I think. Anyways, keep on refining this game, it is very enjoyable.

Submitted(+2)

I thought this game was hilarious, the animations for the sniper were so funny - getting into position and running around really felt like he was the world's worst sniper 🤣 but you nailed the theme, cos the player was controlling the bullets. I think the curving and changing the speed of the bullets was really neat, but I wasn't sure how to proc the richochet - it was really cool whenever it did proc though! The music added to the overall feeling of the game very well, and I enjoyed this entry!! Well done.

Submitted(+1)

First thing I noticed was the music. Super funky! Never got tired of listening to it, and it gave a very fun vibe to the game. The graphics are quite unique and reminds me a bit of games like Hylics.

It took me a little bit to properly understand the gameplay, so a tutorial would probably have done some good. However, I found the gameplay to be quite creative, especially with the way you can upgrade your ricochet and turning speed. I'm not entirely sure how the ricochet system triggers or works, which is an aspect I wish was disclosed more. With that being said, it was always satisfying to see a group of enemies completely disappear under my sniper skills. Props to the coders for figuring this one out.

I also found it quite creative the way you guys created enemies, like that enemy that teleports. Annoying, that one is, but very clever.

Once I understood how the game worked, it became really fun for me. I had a good time with it!


Developer(+1)

Glad you enjoyed the game, we definitely ran very short on time for a tutorial and such... which definitely would've helped. Also all the ricocheting was a bit confusing and the upgrades were one of my last additions so I had little time to specify or fully adjust or tinker with how it upgraded (but it gave a slightly larger range that it could ricochet to and allowed for a higher number of ricochets in case you were wondering)

Submitted(+1)

took me a second to figure out the controls, but once i did it was quite fun!i love being able to just let the bullet fly real fast once you have a shot lined up for across the scree. good job.