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Reiko No Virus: Mutant Bio Menace's itch.io pageJudge feedback
Judge feedback is anonymous.
- Retro Music is a great green-haired character model with a health bar. It was awesome to make the UI pop; pressing the space bar would make me jump in one direction until the mob was close enough to latch onto and take control of. Gaining that extra ability to fire balls at the horde of enemies was fun, and being able to manoeuvre around blocks while shooting or dodging attacks and enemies created a fast-paced feel the more intense the waves became. The background block style was great to position myself, and the aesthetic was pleasing to the eye also, like the death animation felt; that was very satisfying. Movement felt a little sluggish at times; I would like to be able to move a tiny bit faster.
Link to your Game Design Doc on Google Drive.
https://drive.google.com/file/d/1qtEurJ137oj50mrXaT49OAf_1GtJqWLW/view?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In a Japanese laboratory, a group of scientists are trying to create a biological weapon. In the process, it mutates and becomes an anime girl - Reiko No Virus - who does not want to be a weapon and gets out of control. The scientists try to stop her, but she has the ability to control minds while she drains their blood.
Please explain how your game fits the theme:
The interpretation lies in the fact that the player uses the en-
emies as weapons, hence the theme ’You are the weapon’, as something the parasite
would say.
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Comments
This game was a lot of fun. I feel like I was able to get pretty far with practice. But no matter how much I played it felt strange using the space key to jump. Left mouse click would have felt more natural in my opinion (point and click feels more natural than point and spacebar).
Still, really great concept. I like the fact that as stronger enemies come that also gives you stronger enemies to possess. The game gets really fun once you take over the enemies with rapid fire weapons and whatever those helicopter looking things are.
It might actually make more sense to use the left mouse click, we will take a look at that. Thank you for your feedback, Rythim Man! I am glad you had fun, I also like best controlling the drones!
interesting take on vamp survivor theme, bullets could be a bit smaller and slower to allow player to dodge, I am not sure when the controlled victim explodes perhaps a timer there, but overall was fun and satisfying when you control a cool enemy
Thank you for your feedback! We will consider that. About the exploding, you drain health from the enemy overtime, and when it is low enough, you can execute him.
I DEAD. I just kept grabbing the guys with guns and shooting everyone, but then there was just too many guns guys
The gameplay was good, though it felt strange sometimes due to bugs. I'd dash into an enemy and it wouldn't take control of them. I loved the graphics, and the idea of the game is a good one. Good work!
Yes, we did not manage to fix that bug :'(. Thank you for playing!
Feels good to play. Intuitive.
Really fun and inventive mechanic to possess the enemies, cool interpretation of the theme! Enjoyed the music and art too