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Echo Vision's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #16 | 3.000 | 3.000 |
Theme | #18 | 3.692 | 3.692 |
Overall | #25 | 3.019 | 3.019 |
Originality | #29 | 2.846 | 2.846 |
Enjoyment | #30 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
You gotta use your "echolocation" to traverse the scenario
What would you like feedback on?
Any feedback is more than welcome
What assets did you use (if any)?
3D models by kenney
Music by me
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Comments
When you extract the game, the files scatter everywhere, it would be better for the files to be inside of a folder.
The quit button didn't work, the grapple was fun, the echolocation needs more work.
The echo effect looked cool, but I don't think it added much to the game for me. Avoiding the turrets and the guards was engaging on its own, while waiting for the echolocation to recharge just kinda felt annoying. Though I guess without the mechanic, the game wouldn't really adhere to the theme, so I understand why it's there.
Solid entry though :)
The game is well-made (I personally had no problems with the grapple controls), but I'm not sure what the point of the echolocation is. You can just spam the button every couple seconds to see everything. I'd suggest looking more into the game design concepts of push & pull - what risk should there be to using your echolocation too often?
Also, while I really like your use of colors (making the players glowing green & the enemies bright red), it was a little hard to determine what anything was supposed to be. Were the foreground enemies just moving boxes?
I like echo shader. But it was to hard use the rope. I think it should be much easer.
The design was really good! The music fits perfect, but I missed some sounds to be completely immersed. Also as a trackpad user, the combination of WASD, Q, Space and trackpad made the controllers a bit difficult. Maybe an auto grapple if you stand close enough?
well, the game echo looks very cool but the grapple mechanic is uhh dont make that much sense, its just a mechanic, i think it would be better to like try to fuse the grapple with echo or something like that, overall i think the game is yeah good
The mechanics works (even though the grapple feels a bit weird) but I think the whole game would gain to use the "echolocation" mechanic a bit more. Right now all we do is playing a normal stealth game while revealing the level from time to time.