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Bee Bloomfield's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #4 | 3.750 | 3.750 |
Enjoyment | #5 | 3.600 | 3.600 |
Overall | #5 | 3.612 | 3.612 |
Theme | #9 | 3.600 | 3.600 |
Originality | #11 | 3.500 | 3.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
The player needs to give pollen to the flowers in order to make them bloom and solve the room puzzle.
What would you like feedback on?
This is my first jam game and my first game in general, so I would like to get feedback about everything in it because I am very new to this.
The part I struggled most with was the level design, so getting some feedback about it would be great, what was done well and what could be improved.
What assets did you use (if any)?
Kenny: SFX and UI icons
bit by bit sound: music
and a transition effect
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Comments
Really nice artwork and design, very well polished.
This was a really good submission! The level design in particular is very good. You made levels that were challenging but possible which is the hardest part of making puzzle games!
A critique that I have is to make those crumbling platforms more obvious as to their purpose. I felt like I would consistently jump on one and not expect it to fall out from under me because the texture for it looks solid.
Great submission!
thank you
Cool game! the puzzles were fun and the artstyle is unique and charming. each levels were unique it doesn't feel repetitive. the music is also good. The problem I see is that the bee couldn't move for a bit when it's blooming a flower and there were parts where you need to time a jump or move too before the flowers fully bloom so it does get in the way a bit also you need to press the R button more than once to restart. Though really good for a first game! keep it up!
Thanks for the feedback. I made it impossible for the player to move while pollinating because it broke most of the puzzles I was able to come up with, but you are not the first one to tell me that it didn't feel good. I will try to make it feel better by making the time you can't move for shorter or by making the flowers you need to jump off move slower. If you have any idea how to fix it I would love to hear it because I do want to leave it in. Can you tell me more about the bug with the R key? I want to fix it and tried to recreate it to see what was wrong, but was not able to.
I tried to play it again and seems like it only happens sometimes and I try doing a few things that might causes it but it just happens randomly. Yeah sorry.. I think it's my keyboard messing up or a small bug within the web build..
thank you for checking
I loved this game! The art and colors are beautiful, the level design is good, the levels are fair and with scaling dificulty, the polen mechanic is also good, great game overall!
This was a great game, especially for a first! The level designs were very good and just the right difficulty. I think that the teleporter flowers should be marked though as it's hard to tell which are normal and which are teleporters. Otherwise amazing for a first game!
thank you. I really liked your team's game as well it's super polished and fun to play.
It's impressive how many dynamics you generated in just three days, good job!
The mechanics should have been introduced more carefully and slowly, but considering that it is a game jam, you've done well!
you got that right. I planned on having more levels but ran out of time and had to rush the fifth level because I realized that I never introduced the teleporter flower before the final level, which is the hardest and relies heavily on it.
thank you for your constructive criticism, it helps a lot
The level design is very good for a such short period of time. For it to be more clear, you could use better sprite/animation to indicate that the flower has pollen. Also, the teleporter does not stand out enough, and when you use it, you don't actually see that it has pollen.
Very good for a first game.
can you give me an example of how I can use better sprite or animation to indicate that the flower has pollen?
Little yellow particules that emanate from the flower for example + a more vibrant color on the plant itself.
This is your first game? It is so good! The art style is amazing, the gameplay is fun, and you used the theme really well.
I quite enjoyed the game! Puzzles were well made and had few fun "Aha!" moments out of it. Really nice
that's exactly what I tried to design my levels for to get the player to have an Aha moment. I'm happy to hear that it worked
this was a neat and nice experience
Very enjoyable, the puzzles in order of difficulty should be rearranged abit and I couldn't figure out the last one for the life of me x)
Artstyle is cute and the music goes well with it, well done!
if you want to know to solution to level 6 I made a short video with the solution to all the levels:
The puzzles were neat. I did not find the solution to level 6 though.
The controls were sometimes a little clunky but not too fustrating since you can start again pretty fast.
And the music was cool too !
I really enjoyed this, even though I'm not a puzzle guy.. It did get gradually challenging but not enough to be frustrating. Great levels and nice vibes overall :D
I am glad you enjoyed the game even though you are not a puzzle guy.
Very good game especially if it is your first game! 8 out of 10 100%.
Art is great, Music is great, Level design is beautiful, Difficulty progression is really solid, Solid game really liked it
I really love the painted art style.
Not bad at all, especially for your first game! My favorite part was the level design and the de-pollination mechanic. The art style is unique, but for future iterations, consider adding animations and more immersive elements to stand out. Good luck on your journey!
what do you mean by "immersive elements"?
like more interactable objects and more feedback or "game juice".
OK. got it