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A jam submission

Boom Boom Boom Bloom !View game page

Follow the rhythm and jump on the flowers blooming throughout the seasons !
Submitted by AntoineArzac (@AntoineArzac), Adrien Castex, Romain Fontanel — 5 minutes, 4 seconds before the deadline
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Boom Boom Boom Bloom !'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.3334.333
Overall#33.8473.847
Enjoyment#43.6113.611
Gameplay/Design#53.7223.722
Originality#83.7223.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
The main mechanic revolve around the blooming of flowers and its use to jump across the stage.

What would you like feedback on?
Everything, art, music, execution.

What assets did you use (if any)?
Everything is made by ourself for the jam (art, code, music).

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Comments

Submitted

Loved the sound effects! I enjoyed playing this game so much, but i found it very challenging... Good luck in your game dev journey!!!!

Submitted (1 edit)

So far, this is the best game I've seen in the jam! The musical accompaniment perfectly complemented the visuals, and I believe the animators and designers did an excellent job. A game made in three days definitely deserves a high rating. Unfortunately, I couldn't pass the third level =(

Developer (1 edit) (+1)

Thank you very much !
The third lvl is a wall. If you want to test all 6 levels, after you complete level 1, quit and go back to menu, then press start and you can now choose your level.

Submitted

This is a really really good submission but there are some things I think are good about it and things I think could be improved.

I think that the player controller could use a little bit more fine tuning, which I know is difficult with only 3 days, but what I mean is just kinda messing around with the values on it until you get something that feels really good. It is pretty good now, but i think it could be better.

I also think the seasons mechanic could be a little bit more clear, although I know you guys were trying to make a difficult game, so if that was intended to be a part of what makes it hard then feel free to ignore my opinion on that lol

The music is so good, probably the best I'll end up hearing for the whole jam that was made over the weekend. In that same vein the art is also fantastic. It has its own unique style that stands out as recognizable and looks really good.


Overall I think this submission is great and you guys should totally be proud of it!

Developer(+1)

Thank you ! Yes, we took all 3 so much time doing our thing (music, art and coding), that we spent very few time on the character controls. When we got something that worked, we jumped rapidly on the level design. We had a lot of discussion indeed regarding the passing of the season, and making it more clear would also mean more visual distraction and maybe something not enjoyable to play (difficult to focus with the background changing all the time too drastically).

Submitted

Sounds like you considered everything very carefully, which is great!

Submitted

This game is great. It is crazy that this was made in 3 days. I think I got a glitch tho, level 3 became impossible because I would always fall before the flower could appear, but maybe that's just a skill issue idk

Developer

After you complete level 1, quit and go back to menu, then press start and you can now choose your level. Some jump are not well balanced and are near frame perfect (you think you jump too soon but the bumper appears at the last moment and make you jump instantly).

Submitted

Very very difficult game! But the music and the art is really good! So even though I'm convinced completing it is impossible this is still one of my favorite games from the jam :)

Developer

Thank you ! It is very possible, but hard.

Submitted

Music is fire! But it is very hard to remember the whole sequence of blooming. 8/10 :)

Submitted

The music is an absolute banger. The game has a strong personnality, it's great.  I love game that try to sync the gameplay with the music. 

Gamemplay wise, the controls were fluid, but i think two things could have greatly improved the experience: 

1 : I got stuck for a while at level 2 because i did not undertand visually that the bouncing platform were platforms at all, i saw a little bulb and thought i had to wait for it to bloom, but it never did. Having another design that conveys more that it is interactible like other flowers could be useful.

2 : While i love that the flowers worked rythmically, the fact that they don't open or close evey other beat forces you to remember the whole sequence of blooming and leave no room for improvisation. I'm not sure if it's intended game design or not, but it gets a bit frustrating when the levels get more complicated. 

My suggestion would be to use the current asset for the closed boucing platform and use it a non interactible "currently blooming" visual that appears one beat before every flower blooms, that way the player can anticipate jumps and move more organically. 

Developer

Yeah I think you are right. We wanted to make the bulb in a way that jumping on it and making it bloom feels rewarding, but the effect do not work as intended.

Regarding game design, we had a hard time getting ideas, and by the time we got this one, we had already king of lost one day, so everything is made on panic mode, or at least without thinking too much on anything and making it right away. We are still learning !

Submitted(+1)

Well polished Music is greatest thing in this game, Coyote time and Jump buffer would be nice

Submitted(+1)

Like other people said maybe a bit too hard, adding something like coyote time would be good, but other than that incredible game.

Submitted (1 edit)

Music was fantastic, sfx/voice lines when you die are also fantastic. Art is pretty good, I like it. I liked the idea of the gameplay but it was very hard.

I got to level 5 mainly because the music and sfx kept me from being too frustrated haha. The controls could do with being a lot more forgiving like adding coyote time, jumping through flowers from below etc, but it's difficult to have time to add these things during a jam.

I think what could have been done though was much simpler levels that increase in difficulty slower as it was already really hard at level 2 haha.

I think the gameplay can be a bit confusing because I found myself trying to time my landing in time with the beat, rather than time my jumping. If that makes any sense. Like it's more intuitive to time your input to a beat than it is the result of your input.

Overall though it was a fun little platformer that I think has potential!

Developer

100% agree, absolutely. Idealy, we could have went for a less steep difficulty curve, but we wanted to implement harder levels and new mechanics (wind, ice and more). Not enough time to do that, same for polishing and adjusting the mechanics.

Thanks for you review !

Submitted

i couldn't go past level 2, so i can only say i loved the pixel art, animations and sounds!

Developer (1 edit)

Thanks for playing ! You can help yourself by watching the season behind, sun start the cycle of 4 measure.
1,2,3,4
1,2,3,4
1,2,3,4
1,2,3,4

Submitted

Difficult to me, but the music was fantastic ! Rare style in games, loved it.

Developer

Thanks ! Sometimes the rythm can be hard to catch !

Submitted

art <3

Developer(+1)

<3

Submitted(+1)

This was so awesome, the sound effects were super funny.

Love the art, simple and cute. Music is fun, and sound effects when dying made me laugh. Controls are a little wacky but great game.

Developer

Thank you ! Need some polishing and adjustments for sure.