Hey! could you dm KB on our Discord or reach out through dm on Twitter? -- We have a few questions about your game!
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po-going insane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.792 | 3.792 |
Sound | #23 | 3.125 | 3.125 |
Overall | #27 | 3.188 | 3.188 |
Aesthetics | #61 | 3.083 | 3.083 |
Theme | #89 | 2.750 | 2.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow, this is awesome game! This is the best speedrunning game I played so far! Its easy to pick and the more skill you get the faster you can beat it with all the secret short cuts. Great game :D
Great gameplay for a speedrunning game. Easy to understand but hard to master. Nice work!
Very fun to play!! Really good idea to include those little areas where you can skip stuff if you do it right. I appreciate that the checkpoint trigger is larger than the actual object haha
Went back to this game after playing it 2 days ago or yesterday. I really like the concept I just wish there was some sort of visual indicator when you are overheated. Maybe smoke comes off. I cant tell if the jump I am doing is powered or not. Could be cool if there were more smoke and etc the more powerful your jump is. Maybe even some screenshake. Game is really fun just need some game feel.
I love this game so much it's unreal, very satisfying movement and one of the most fun ones in the jam.
(For some reason its not letting me attach an image but i got 213.901s!!)
My time is 50,593.
The concept is very cool, it's really funny. The idea of secret ways to save time is really good.
Amazing, original and above all fun gameplay (which is not to be taken for granted).A single mechanic taken and exploited to perfection, I sincerely enjoyed playing it. Good job!
This was a fun game. Only thing that sucked about it was me. Super simple concept yet such a great execution. Was a good time.
it’s insane how much this has not fundamentally changed in its core since the first version I saw… but how much you made it FEEL good.
props to you in seeing merit in the movement, I honestly didn’t think the idea had legs when I played your first version and now you made it into something that is legit fun.
i’m sure you know all of this since you added them but… all the sfx, background, squash, etc… make such a huge difference in feel
the fact that you don’t have to touch the flags but just go over a line for breakpoints is great too
my biggest criticism is that I’m not super sold on the theme, it feels much more like “i’m charging my super attack” than “I’m overheating”, it’s quite the stretch
sound is good
aesthetics are very well done for the purpose, great use of simple shapes
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