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Coconuts Versus Conquerors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #21 | 2.688 | 2.688 |
Creativity | #22 | 2.813 | 2.813 |
Adherence to Theme | #48 | 1.875 | 1.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lovely graphics, nice game! I included your game in my Pirate Jam Pre-Jam Skirmish compilation video series, if you’d like to take a look. :)
The game looks great, but I had a hard time figuring everything out, I wish there was another way of finding out where the boats are. Congrats on finishing the game!
Very cool stylized aesthetics! If you're making a post-jam version, I kinda wish there were a zoom out mode for the camera.
Very cool stylized aesthetics! If you're making a post-jam version, I kinda wish there were a zoom out mode for the camera.
Very cool game idea and super stylish. Like others, the camera makes it really hard for me to play. But I still enjoyed it overall. Great work!
I'm glad to see another game that uses this kind of ballistics and see how you did it.
My record is 6 boats.
I thought I was safe when the boat came in upside down, but those pirates are too crafty for me!
In all seriousness it's a fun idea, though as others have said with the current camera set up it's a bit tough to track the shots and adjust accordingly. Well done getting a complete submission in! :)
Neat idea and nice graphics.
Impossible to tell where the boats are without following it seems.
Sometimes my camera got stuck on the boats after following the shot.
I could hit a boat a boat multiple times and not sick it because of its collisions with other boats. So after playing for 5 min no boats reached me.
This is really stylish but it's very hard to tell where you're aiming and refine
So stylish!