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pocket change's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.091 | 4.091 |
Fun Factor | #1 | 4.364 | 4.364 |
Creativity and Theme | #1 | 4.364 | 4.364 |
Music | #3 | 3.636 | 3.636 |
Sound Design | #4 | 3.091 | 3.091 |
Graphics | #11 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Theme
pocket is in pocket change
The Journey
Astar
The Team
no
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Comments
I just updated the game again it now has a next wave description.
A pocket change tower defense like game is definitely not what I could've predicted, I love it.
Maybe it could be nice to have some indication of what types of enemies you're likely to expect, so it opens up some strategy of when to upgrade which coins. Also not sure if it was intentional, but you can spawn new waves mid-round. It's not really game breaking (since it just makes you lose faster) but more like a funny detail to me. In some cases it could actually be used to my advantage, since my units would reach the new enemies faster if they coins were already near the right side because of the previous round. Being able to buy new coins mid-wave adds a fun extra layer of tactics and timing. At some points you get a lot of debt/enemies and have a ton of coins and pocket change to spend so it becomes kinda chaotic, but in a fun way. It's fun to throw a lot of units at a lot of enemies.
Good job on the game! The possibilities to expand upon this concept are endless, if you plan to continue with the game sometime.
I have updated the game it now has a 20 percent deduction of random speed a description for every piece of change and better graphics.
I enjoyed this a lot!
This is such a cool design! It's like a single-lane tower defense game combined with an auto-battler, that also has the feedback loop of an incremental game. What was your inspiration?!
I agree with Captain Melonlord's comment below - I think showing the player the stats of the different coins types would help make this more strategic. Currently, it's fun to watch the battles play out, but it feels a little like I am picking units at random.
I love that you are able to buy coins mid-battle. It builds great tension, where debt is approaching quickly, but you are trying to hold out to buy an expensive emerald or gold bar.
Congrats on the relase, and thanks so much for joining the jam! This is so impressive for a 13-year-old. The games I was making at 13 were not nearly this sophisticated, you have a lot to be proud of! I'm excited to see your future projects.
Bro, this was super cool! I like the idea of my money defending me from debt, it's too funny.
Content wise, I'm was a little confused why some enemies and coins had different varying speeds, even though they were the same entity. That added a little too much randomness that couldn't be overcome.
After a certain point, my coins were just too powerful that not matter what you sent at me, my coins could handle it. If there were alternate paths for the enemies, there would be a lot more room for strategy if you are also able to designate where the coins go back to once the wave is over. Just some ideas for if you continue to develop the game.
Wow this is impressive! The concept is really very clever!
I'll admit that at first I didn't know what I was looking at, but it was so obvious after clicking next wave.
I really like the design here.. its like an auto-battler tower defense type game. The coins' AI keeps the game interesting.
I did notice that some enemies seemed impossible to kill even with the emeralds, so loosing felt inevitable and a little forced or artificial. So the difficulty balance could stand to be adjusted in my opinion. But the skeleton of a great game is there!
The UI worked as intended.
The music is really good and didn't feel too repetitive. The sound effects worked well too!
Something that holds this game back gravely is the graphics, but not because of the art.. because of the settings. Unity by default tries to treat images like hi res graphics.. so when you import pixel art in Unity always be sure to set the texture settings' filter mode to "point" and set the compression setting to "none". You could even go a step further and put a pixel perfect component on your camera object. I hope this helps you on your journey!
This game definitely has potential and I could see many people enjoying a more balanced version with the graphics settings sorted out. Thank you so much for making and sharing this!
thanks for the positive feedback
Played through this one a few times and was kinda disappointed it ended to be honest.
nice one of my favorite games nice take on the theme
Great minigame fun take on the theme
perfect...what a good idea to fight things with money in my pocket....your game is really cool congrats !
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