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A jam submission

gunghostView game page

Submitted by emzodaiki, Buyana114 (@Buyana114) — 4 days, 10 hours before the deadline
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gunghost's itch.io page

Results

CriteriaRankScore*Raw Score
Grave-itas 🪦#353.5833.583
Overall#363.4673.467
Rime❄️#373.5003.500
Reason 🧠#393.5833.583
Tremor😬#423.2503.250
Pulse🫀#433.4173.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Me and Buyana114

What was the origin story?
Originally for the mini jam ghosts, i ended up missing the deadline but im pretty happy with this now.

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Comments

Submitted

Wow! I played this longer than any of the other entries. Super fun! Props for using  godot. Can't tell, do the upgrades stack or did I just waste a ton of money!?

Developer

Thanks! That means a lot to me, and yeah all upgrades stack, you can be as fast as you want to the point where you go through walls.

Submitted

Fun concept and a great presentation!

Submitted

I like the design where it's ye olde CRT black and white but there's also some coloured sprites splashed in ~(へ^^)へ very cute shooting game. IS there a win state? As I went through quite a few waves but there was never a win screen so I was wondering lol

Submitted

Love the retro CRT screen, the different gun styles you added, and the SFX/music. Great job!

Submitted

Cool shoot 'em up! Love the retro aesthetics.

Submitted

Love the screen effect, quite immersive

Submitted

Pretty fun and immaculate vibes! Definitely could see this going farther with some more work into it! My biggest gripe was that visually there was a lot going on and initially I had trouble discerning what was important to the game, what things were, etc. Like the drops initially confused me, I didnt realize the graves were a thing either, I love the visuals but making it overall less busy and then adding some more colors back in to highlight important objects would help a ton. Overall though I really really like it!

Submitted

i did't unserstand how to posess a weapon. Your text says right mouse button, but it worked just one time somehow. Do i have to klick anywhere specific?
Anyway, once i was in controll of a weapon the game was really fun! i see so much potential in this entry! maybe add a tutorial for silly people like me :D


Developer

Thanks! The possessing mechanic is actually LEFT mouse button to possess and RIGHT mouse button to unpossess a weapon, I rushed the itch page and didn't realize the mistake, thanks for pointing it out!

Submitted

ohhhh. okay. I'l try it again :D