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Highliner's itch.io pageNames and Email Addresses of Team Members
Ross Borchers rossborchers@gmail.com
Mikhaela Faye mikhaelakruger@gmail.com
Charlie Martinson charlie.cmart@gmail.com
Categories Your Team is Eligible For
Overall Winner, Best Art, Best Audio, Technical Excellence, Best Physics, Professional, 72 Hour Jam
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Comments
Such a beautiful game! You perfectly balanced the weight-shifting mechanic and the simplicity of the aesthetic. It felt real, narrative and gameplay-wise. Here's a link to my playthrough... https://www.twitch.tv/videos/1646685935?t=00h38m58s
ah no I can’t access the link anymore :(
I loved your play through I watched the whole thing!
Oh sweet! How'd you view it? I'm glad you got to see my fails lol... It was really a beautiful experience.
This game is awesome, the atmosphere ties into the whole experience quite well! Took me a few tries to get on to the wire and moving, but I eventually got the hang of it. The sound effects and camera pans were a nice touch.
The sound was amazing, but dang my nerves cant handle that. Could barely make it from the starting point. Otherwise great game!
insanely cool, slow and steady wins the race - but I can't help but trying to speed run it everytime x_x. Would be interesting to have some obstacle like birds or something that you can dodge when you are halfway across (for the MLG players haha)
Yeah we were hoping to add bouncing and tricks in. But a little too ambitious for the time we had! XD
The experience felt quite unnerving, the falling effect was quite effective at conveying the vertigo you experience when you fall in real life. I thought the animation tech was also quite impressive for a jam game, the art style felt effective given the time constraints, and the music added to the experience. I may have been a tad impatient, as I felt like the difficulty spiked a tad quickly, as I fell a lot,
Awesome game. I love the music, it's absolutely mesmerizing. Curious, has anyone completed the line?
For some reason I forgot to read the description so I was also confused about how to start.
I thought it was really well balanced (ha! Sorry...) and generous, if you are patient (I had to pull some patience out of the ether because I'm not sure I would want to play again if I got very far and then died; I was determined to play once and get to the end and I did). I went back afterwards to see what happens when you fall. Hectic.
The audio is very, very good and I like that it's dynamic. I also liked that the camera moved a few times to mix it up a bit visually (although that switch at ~100m is nasty until you get used to it!). I love the art, it's just unfortunate that you spend most of the time looking at the UI and marker instead of the art and animation. I did also notice that the movement didn't always match what I was actually doing.
A couple of minor points and bugs - you can walk backwards at the start (possibly to infinity?, although I didn't go that far) and there's no walk cycle for moving backwards; some of the audio needs normalising and there was a bit of clipping towards the end (plus one loop in the final(?) section of the line has a volume burst that's jarring); and no credits for the samples used in the audio?
Overall, however, a really cool idea and very well executed, plus it's perfect for the theme - I will not ever be doing this in real life. Well done!
the samples used in the audio was all me 😂 banging piano strings and basically scaring myself with demonic string sounds lol. Thanks for this amazing feedback!
I know that stuff was you. It was very cool. The radio?
Ah yes! The radio was an excerpt taken from a high lining documentary on YouTube. Will find the linn
link*
Ha! (Nevertheless, credits aside, I'm actually curious to watch it.)
https://www.youtube.com/watch?v=wNO4FKeCGa4 < here’s the documentary! We should probably link this in the description too
Thanks, that was really interesting.
Thanks for the feedback! I wonder how we can de-emphasize the UI reliance. I guess ideally the actual animations will clearly indicate how close to falling you are.
Whoops… yeah don’t press backwards 🙈
Mikhaela did a great job with the music so the balancing stuff was my mistake. Kind of frustrating that you mix audio using Db in unity. Easy to have 1db too many make a super noticeable difference. Tired me was a little careless.
Understandable - it's a jam game and you can only do so much. I just figured you guys are pros and would appreciate the more detailed technical observations about the audio., especially.
I don't think you can de-emphasise the UI reliance. As it is it's amazingly minimalist (well done!) but whenever you have this kind of game that requires intense concentration on micro elements you do, as a player, end up zoning into whatever is giving the visual feedback, which is usually the UI or a space directly in front of the player character/object, and missing out on everything else. I don't think there's a solution, except perhaps with very complicated and nuanced audio that would require headphones for accurate gameplay.
Really neat game!
I had an issue at the start for the first 2-3 games, I didn't realise that you wanted me to press left/right and cross the 2 lines before allowing me to move forward. Apart from that issue and a bit of physics/jiggling on the character I enjoyed it.
4/5 Splines approved.
Thanks for the feedback! We've updated the description so hopefully that will help :)
Really enjoyed the game, kept on retrying several times, and I'm proud to say that I made it across haha. Very well done, amazing scene, love the dynamic sound, and the feel and controls are superb. Well done!
Thanks Razer1999 for the super rad feedback :) and well done for making it across!
Amazing stuff! Everything came together well - the mechanics are very cool! I am just impatient and kept falling off :)
this game was such a unique experience and one that had me cursing at my screen every time I got to impatient😅, the visuals and audio felt similar to journey and made me feel at peace even several hundred meters above the ground.
Some really cool mechanics and dynamic animations. Good Job <3
Yeah one really has to chill out to play this game, right? :P
Love that it sounds similar to Journey - we love that game <3
The sound design, visuals and game feel is top notch! I had a bit of trouble understanding how to go forward initially. I eventually figured out I had to go left and right past the markers first and then the prompt to move forward appears. Other than that, excellent work!
This was excellent 🤩. Atmosphere and audio were top quality! Controls were very intuitive which was perfect. I loved the lil radio at the start, the distance to the end and bright light which really solidified the context. I managed to finish it in one go, albeit being very cautious and having previously watched one of my friends play. Overall, amazing 😊.
Really stressful! The way the camera moves and the sound of the music / ambience gives a real sense of actually being there, especially the camera swinging around when the rope swings.
The UI / instructions were a bit confusing. E.g. at first I couldn't figure out how to move forward; I had to watch the video to see that the game wanted me to angle to the right and left before I was allowed to go onward. Also, the curved line seems to be the area in which I need to keep my little marker, but there were quite a few moments where the character's animations didn't seem to match where I was on the curved line; e.g. I tried to keep the marker in the middle of the curve, but sometimes it felt like that wasn't the best action to take. I.e. A bit unclear where I wanted my marker for the best result. I also wasn't entirely sure what caused the curved line to become shorter. It seemed correlated to my walking speed, but not always.
Basically, a few instructions might have been helpful here. But overall, the game feels very raw and real, and the balancing feels very natural (the way you can get into a swing from right to left in an attempt to balance, for example) and just generally fantastic. And yet, it's still easier than it would be in real life!
Thanks for the super in depth feedback - we were deliberating on whether to make the instructions more specific but ended up prioritising the art and music - definitely think that the initial feel and the consistency could do with some work :) but we really enjoyed making it and it's so nice to see that come through
Very Atmospheric! Felt great, like I was balancing.
UI reminded me of Tony Hawk pro-skater grind, but was elegant and fitted well. Like how it moved with the wind.
I spent the whole time watching the UI, which is a pity because the rest of the game was really pretty.
Loved the fall.
10/10 atmosphere
Awesome game! It really captures the nerves that highliners must feel, and the art and audio were absolutely delicious, and the concept is really unique.
The pacing was great with the camera and music changes, but if I had to restart from 75% completion I'm not sure I would because of how much time it took and how stressful it was. Following the UI got difficult at points, and a little more reward for finishing it would have been great!
I really enjoyed this and made a little sketch in Pen to Paper for it
Love that you made a pic of it with your game :) That is so special!