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A jam submission

Stick Figure It Out!View game page

Draw the silliest solutions you can!
Submitted by UrbanZero — 5 hours, 36 minutes before the deadline
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Stick Figure It Out!'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall Good#53.7503.750
Gameplay#93.3333.333
Sound#133.3333.333
Graphics#143.7503.750
Overall#153.3193.319
Modifier#173.2503.250
Overall Bad#312.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have implemented the modifier, how have you done so?
Yes, we combined as many suggestions as we could in our random game! Even the Sax Dino!

Any additional information for voters?
Draw the silliest solutions you can imagine! Remember to replay the levels to get more items!

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Comments

Submitted

This was cool! The ability to draw objects with the pen and paper aesthetic really neat.

And the jaunty little music combined with the sound effects was great, I especially liked the dino crying!

I unfortunately suck at drawing so I couldn't tell if the shape detection is too stingy or just user error.

I actually think this one might be leaning too far away from "so bad its good" to just "good", but thats vastly preferable to a game that leans too far into bad!

Good work!

Host(+1)

Wowweee! I really loved this entry! The amount of different options to solve an problem is absolutely tremendous, and I loved the creativity involved!

The graphics are great and have a really consistent aesthetic! they way the modifiers are implemented are super creative, and I loved the wacky janky ways you can come up with a solution.

I had some (many) issues with the drawing detection 😅 though understand it must have been such a hard thing to implement in such a limited timeframe! I also encountered a bug specifically on the desktop version (which I didn't encounter on the WebGL build, where just no win conditions would ever trigger. Other than that though the game is super polished and I loved it!

Ended up spending a long time trying out every single solution to every level! Really well designed! thanks so much for submitting!

Thank you so much for your comment, I am one of the Game Designers of this submission. Thanks again for your time and feedback. 

Submitted

I liked the sandbox style of this game. Initially, I thought the game just straight up didn't let you do stuff that wasn't specifically a solution, but reading the comments makes me suspect that the shape detection is just too funky - which was really annoying because it made it hard to drop explosives on everything and everyone. The parts of this game that were bad didn't improve the experience either imo

Submitted

It's good! I just want to keep playing.


I can't draw the saxophone to save my life :(

Submitted

Super cool idea, and pretty fun. Little hard to draw some things sometimes, but I really liked it either way

Submitted(+1)

A game that definitely borders on being too good to be bad. Shape detection is pretty wonky, but honestly better than anything I could have coded in that amount of time. Graphics and sound are genuinely sort of good. I do wish I had more time in sandbox mode and some of the puzzle were somewhat ridiculous, but I could totally see this turning into an actually good game, without the SBI part. Nice job!

Submitted

The concept is cool and the levels are so creative, but the detection is either off or too precise, making it hard to play.

Submitted(+2)

Man, I am so divided on this game. It's good, and it's bad, but I don't know if it's so bad it's good

The concept is really good. It's like... Scribblenauts, but incredibly cursed. It's almost too good, though. I could see this working as a really earnestly good game if executed well.

Some of the items are really hard to draw, and the detection is sometimes iffy, which sometimes has hilarious results but usually is just incredibly frustrating. This is where the bad comes in. I felt like I was fighting with the game way too often, and it wasn't really fun.

The puzzles themselves are silly fun, though, and the whole game has a feel of whimsey to it that I really liked but again am not sure it's really so bad it's good. The art style is just kind of neat. I do like how the modifiers were incorporated.