Play Dodge Test - Game
Dodge Test 🤾's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #45 | 3.182 | 3.182 |
Sound | #48 | 2.455 | 2.455 |
Overall | #52 | 2.682 | 2.682 |
Aesthetics | #53 | 2.606 | 2.606 |
Gameplay | #60 | 2.485 | 2.485 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game!. I felt like the player is moving while crouching, like in a stealth game.
It was intentional LOL thanks for your feedback!
This game has a incredible potencial! Great job!
Thanks psicopatoo
Nice work bro! I tested the webGL version of the game. You got alot crammed in this game for only working on it over the weekend. The actual gameplay is fun but it gets a little performent heavy at later scores cause theres so many balls lol. Good job! (I got second place)
Thanks BishopDev, it was a lot of work, but it was worth it. And congrats by your place on leaderboard!
Nice game I got 6th place
Thanks MangoWorks! And congrats by your leaderboard place!
I've just ranked second on the webGl version ^^ everything becomes chaotic very fast and man, i have to mention that you've done a menu, a tutorial, an online leaderboard system. too much.
The gameplay is quite simple but seeing dozens of balls bouncing on every direction and you trying to dodge every one moving in the box's center felt really epic, congrats, i can see the work and effort behind this project!
Thanks Elvendwarf, I'm really flattered by your words. It was very difficult, but it's very rewarding. About the leaderboard, unhappily it isn't online, because I had a problem with the server ;-;, in the future this functionality will be online, for now just offline, sorry.
Yayyy, 2nd place! (for now....200s).
Definitely nailed the theme; everything quickly descends into chaos. I was able to overcome the madness by exploiting the lack of a cooldown on the dodge, just running forward frantically teleporting in circles, so you might consider putting some limitation on that.
Having shift as the dash key was a little awkward for me, as I play with pinky on A, and index on C (blasphemy, I know), so having extra keybindings for dashing would be helpful for alternative hand placements. Left-click could be a good candidate for this functionality as well.
The crash test dummy is adorable, the music is a good fit, and the leaderboard implementation is great. Well done, and good luck! :D
WOW! Thanks for this feedback Cpt. Coffepot. And congrats by your leaderboard position, my best was 132s ;-; hahaha. I liked the idea about put a limit on dash, I will definitely do it! And about use the Mouse LB to dash is very good too.