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Solo Queue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 3.773 | 3.773 |
Aesthetics | #22 | 3.636 | 3.636 |
Overall | #36 | 3.057 | 3.057 |
Gameplay | #42 | 2.818 | 2.818 |
Sound | #63 | 2.000 | 2.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good job
Oh boy, i'm 60% of the tame unaware of what's really going on and the math feels a little too random and hard to understand for a normie non-moba player ;)
Otherwise it feels okay! pretty weird/unique use of the theme dodge, but it's there, also the sprites feel familiar, are they using that random sprite generator sheet i use to use back in the day?
Also nice chat "live" effect, kinda want to "chat" with some of them and get random responses, would be a fun little easter egg filled area
Maaaaaaan this entry is the most unique in this jam! Some knowledge of MOBA is required understand what's going on!
League clone that I can ACTUALLY win at. Also, BenDover's a jerk, any way I could report him? :(
But in all seriousness, it was a fun game and a cool concept, might find myself playing it again in my spare time haha, good work! :)
I like the interpretation of theme. Also gameplay is really addicting. The only problem is the lack of time rewinding mechanics. The only thing missing is the mechanics of rewinding time.
Congrats on a great game!
Nice. Ironic. Something outstanding.
the game is on point!,it’s scary that i can’t fight back lol, wish i can curse the guy that keeps telling everyone that im the type of guy the uses handrails. great job man!
Well idk what are moba but I found this game interesting also the graphics ! Rated !
Pls rate mine too : https://itch.io/jam/scorejam13/rate/1045688
The graphics looks nice. is this real time multiplayer? if so very impressive. unfortunately, I went completely lost in this game. I think that this is a nitch game that requires prior knowledge of moba games in order to understand it.
Haha, it's not actually multiplayer. The other players are all just bots. You do need a bit of moba knowledge to understand what's going on. I tried to make it not rely on that information, but since I'm knowledgeable on mobas, it's difficult to tell what isn't clear for someone who doesn't know the subject. I suppose I should get other people to playtest more often during jam. At any rate, thanks for trying my game!
As a fan of three mobas (SMITE, HotS, and a little LoL), this scares me with how good it is. I love the execution of the theme and you did a really good job with the text system. Do you hate junglers though? Or is it commentary on a meta? Cause all the junglers are trash, lol. I would recommend putting a players handbook or out of game description of each character if you decide to continue working on this project.
Haha, thanks for playing! I don't hate junglers, but I haven't played LoL in a while and from what I remember, junglers didn't have as much impact on the outcome of the game as mid, top, and bot lane. So, when generating the stats, I made the junglers (and supports) have a lower average skill level. To balance that out, supports and junglers have faster queues.
I agree, having like a handbook or something where you can look up stats without having the pressure of a countdown would help a bit with the information overload issue. Thanks again for trying it out!
As an LOL ex-player i can tell thay this is a really accurate vision of how ranked games works xD
It was totally unexpected. If you understand the theme of the game it is both interesting and fun.
Really fun concept and cool interpretation of "dodging", but sooo much information lol. It was hard to process everything in the 30s time limit
Thanks for playing! Absolutely agree. If I continue with this game, the first thing I would do is to reduce how "loud" information that is currently irrelevant is.