thank you! I guess you're right, a little contrast would help :)
notZeph
Creator of
Recent community posts
Amazing execution of the concept. The buttons were really random, so I'd end up messing up a lot of times (either that or I just got the reactions of a frog), so maybe I think it would be great if you could make it prompt more commonly used buttons in video games like WASD + QE.
So far, I've only tried with the keyboard so far but I'll definitely try it out with a gamepad later tonight and update this! Aside from being "bomballded" with random keys, I really enjoyed the art, music, SFX. :D
This game was fun for a bit, the gameplay does get a bit stale after a while so this kind of game would probably play better as a time attack game. It would be great if I could get some responsiveness though, like whether I'm really doing any damage to the narwhals or not you know?
But aside from that the gameplay, art and music is really nice, I love the dither effect too!! (makes it look like some really old retro arcade game!)
Really unique interpretation of the theme, I liked it. The wolves travelled wayyy too fast and I couldn't tell where they were coming from, but it's a fun game.
If you do keep working on it, I would suggest possibly making the wolves start spawning and progressively spawn faster as the sun sets, that would make the game tougher as it's being played, while also making sense of how wolves hunt when its dark.
The game was good overall, and I liked it!! The only problem I had was with the stubborn little sheep :(
Thanks for playing! I'm glad you like it, and really, it means a lot! This is definitely something I would work on in the future, maybe based off a better theme or maybe just a much more polished version of this (one with all the features you mentioned, and all the other suggestions people have left on this.)
Thanks again, and I really appreciate the feedback. :]