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A jam submission

CargoView game page

Submitted by Pineapple_Grande, ReconSox, Thom "dot com" Craver (@thomcraver) — 20 minutes, 5 seconds before the deadline
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Cargo's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#443.1823.182
Sound#492.8182.818
Overall#572.8862.886
Gameplay#582.7272.727
Theme#662.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Generally very enjoyable and well put together, but it's suffering from the same problem that I've seen in so many other games already: it's a highscore game, but as long as you are patient you basically can't lose. You can math the shooting button and it will get rid of astroids in front of you pretty reliably. Why would I want a speed upgrade for my ship? Moving faster is risky and has no benefit. Just give me a timer to add some pressure and the score is instantly something you can compete for and not just a test of patience :)

Submitted

I like the idea, visuals & sound.

Some gameplay issues though:

  • you dont have to use the magnet to attract cargo, you can just move down toward cargo while pressing x, which is much faster & simpler; if the magnet was stronger, you could attract cargo from far away and it would be useful.
  • cargo (for me) was only on the bottom, it would be more varied to have cargo anywhere.

Still enjoyed it, keep it up! :)

Submitted

Cool game, but it seems to 'break' after you submit a score for the first time. My score turns into some kind of id string and the cargo counter stays at 0. The sector doesn't reset back to 0 either not sure if that is intended. 

Oh and the description says WASD for moving but only the arrowkeys work for me

Submitted

Nice game! It very pretty but I felt like the tractor beam should fire at all times. There is no point in not activating it.

Submitted

I like the idea but the tractor beam felt a little slow, and sometimes I'd go for a while with nothing to get. Also, the different colors on the cargo bins made me think maybe it could have been cool if it was faster paced, but you needed to match the colors, as in, toss a pink crate into the pink part of the cargo holder, blue to blue, etc. Because the fun thing about space is seeing how the lack of gravity affects things. seeing how they fly around, sending them shooting in different directions... So it would be fun to play with that trying to get them to hit the right part of your ship.

Submitted

Interesting concept! It does get slow sometimes as I found myself having to do emergency brakes to pick up cargo, not sure if that's how the game was "meant to be played". Overall, nice game!

Submitted

great idea but i think the game is a little bit to slow.

i like graphism, maybe make the ship bigger to see it better

well done



dont hesitate to check my game :

https://itch.io/jam/scorejam18/rate/1510066

Submitted

I like spaceships. Therefore this was quite nice.