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60 Seconds Till' Corruption's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.818 | 3.818 |
Sound | #26 | 3.273 | 3.273 |
Overall | #50 | 2.955 | 2.955 |
Theme | #84 | 2.273 | 2.273 |
Aesthetics | #84 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the gameplay! Reminds me of rocket jumping in tf2 with how I have to manage movement over combat! Excellent idea! You should absolutely expand on this idea with adding more types of weapons with different recoil and spread, maybe random generation and more game feel. Screen shake, better explosions. I see alot of potential in this idea, good work!! :D
Nice enemy variety and charecter responsivnes to player.
I'd say I didn't like inclusion of time limit though. just letting me have fun untill enemies get me would've worked better.
I may add it in the future as an extra mode
I like the enemy variety.
Not really escaping from anything are we?
The gimmick of moving away from your shots is fun but frustrating at the same time.
Ye I forgot to add the plot but you have 60 seconds until you get Escaped
Thanks for clarifying
Very solid and fun
Very solid and fun
What kind of bullet hell is this?! Хъ
Very intuitive and responsive motion mechanic, it was fun
Very fun! though I wasn't sure, is there an exit to reach? or just try and kill as many as you can?
Just kill enemies, but theres an exit that just leads to more enemies
cool game
This was so much fun! I love the mechanics of it, simple but really well done. Clearly thought about the map and gameplay and player experience. Frustrating but in a really fun way.
Thank you! I wasn't expecting my game to be so well received!