Hi! Now I did, thanks for the link!
kruzhalovv
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Thanks a lot for the feedback! Visual timer for the ability is a very neat idea and could be implemented easily, we'll look into that.
For both music and sounds, we were lacking time and experience. As with the hand example, it's not that the sound is misplaced, it's the absence of sound for the "hand is coming" bit. It was very close to the deadline and I was unable to find or create something suitable. We are planning on putting some additional hours into that after the jam rating phases end. Like the "ability is charged" sound indicator, etc.
So, it seems like Tinder mechanic suits adventure more than kingdom ruler simulation after all. Encounters are charming. Sound design is imaginative and hilarious.
Your daughter did an outstanding job with those illustrations. I know the feeling, cause most sprites (except for the stock character and stars) for our game did my 17 y.o. sister. They definitely rock this jam. Congrats on the Residency Program btw
Oh, I love games with long-term decisions, where mistakes come back to bite you several turns later. Cool idea. The "block bullets with walls" puzzle is very engaging.
If you are interested in further developing this idea, I would suggest forcing players to choose dangerous blocks more often. For example, if you make it in separate levels, you can add a number of blocks to use and beat some score. It will also be a good way to introduce new blocks, btw.