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Post Mortem Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #138 | 3.125 | 3.125 |
Horror | #166 | 2.750 | 2.750 |
Story | #212 | 2.375 | 2.375 |
Sound Design | #220 | 2.750 | 2.750 |
Aesthetics | #311 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Godot
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Comments
Aw man, this guy creeps me out. Nice pairing of different gameplay modes - I like the pachinko style drops for deliveries although am not sure about whether I'd like my parcels delivered that way! The forlorn neighborhood being inhabited by this one weird guy is pretty memorable. He's pretty harmless but seems like a bad vibe!
Thanks for submitting Post Mortem Express to the jam!
It took me a while to find all of the houses and to figure out how to deliver the packages. But once I did, I was able to beat the game without too much trouble. Nice jam submission!
If I understand correctly, the first part of the game was inspired by a postman, who rides a bicycle and throws newspapers to the doors of houses along his way. If the box kept the momentum after throwing, the game would be even more realistic. One time it was stuck between two obstacles, and there were no way to continue the game, other than restarting it.
The second part of the game was unexpected. I couldn't see the house with red windows (maybe because I have a minor color blindness for green and red), and found it randomly. Then I saw a church.
Thanks for the game!
The gameplay is quite innovative, and it's a great game, but nothing happens after being chased.
I do like a good flip/twist on the vibe, and this one did it nicely. Really got me on to go on high alert mode. The sound designs were nice too, I liked, well they are not really whispers but, whispers kinda starting to come all around you, unnerving stuff. The end was kinda cut short, really wished it would go further because the mood was nice. But great stuff with the environment looping, I think it not only added to the mood to see the same weird houses, but also helped the gameplay to go smoothly.
Good stuff, good work.
I'm kinda torn on this one. I really enjoyed the starting segment with the blurred colorful art and the pinball minigames, but the "scary" first person part didn't feel like anything special. I would have preferred if the entire game was build around the starting segment getting more messed up and adding gimmicks to the minigames, but this is probably just my personal preferences. Good job overall.
This was a really spooky one, great work! :)
oh wow this is a great little game! the game style at the beginning switching to first person was very interesting. i enjoyed the package mini game at the beginning, i wonder if that could have been incorporated into the main deliveries, i liked the deliveries were categorized by the characteristics of the houses. i was creeped out by the neighbors but i found they disappeared a lot so i didn't experience much with them. the red text interludes were a nice touch as well. good music, visuals- nice work
Thanks for playing