I love jam puzzle games! Very creative take on the theme, I like it. Some of the puzzles had me a little stumped until I figured them out. Could easily see this as a full game with some more polish and even more buttons that you have to switch out or pick between.
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ButtleBound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #12 | 4.417 | 4.417 |
Creativity | #28 | 4.083 | 4.083 |
Overall | #38 | 3.688 | 3.688 |
Gameplay | #43 | 3.333 | 3.333 |
Polish | #99 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Cash Prize
I understand the rules of the jam and am opting in for the potential cash prize.
Comments
Awesome, loved you take on the theme and what buttons to choose, I feel like there is a lot you can do with this game!! Great job
Choosing the appropriate buttons for the level is absolutely brilliant, and a great way to take complete advantage of this jams theme. Very well done
Nice idea, good execution. The control feels a little bit clunky at times, but I think that's just because I'm not good with using mouse hahah. I got stuck in the block tower level, it seems that I can't jump after i landed on the block.
But overall, the game is very nice! Amazing work
A beautiful game! The idea of choosing which buttons to use is brilliant. The game loop is simple and the game is fun to play.
Really great concept, I got stuck in the part where there's a big gap between you and door. It may be my fault but I don't think jumping can make it that far.
Only part I didn't like is you have press buttons via mouse. I wish I could reind the buttons that I put to A and D keys. I'm looking for after-jam version, I think your idea is unique. You may want to expand it to mobile game or something. Have a great day!
Thank you for your comment!
For the level you got stuck in, I suggest you to use the gravity button in combo with the right button.
Initially, I had the buttons controlled by the keyboard, but I didn't like that you could use two buttons together, making it too easy. After the jam ends, I'll try to figure out how to implement keyboard convenience without compromising the game's balance.
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