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A jam submission

Void RunnerView game page

Navigate, shoot, and survive in an infinite minimalist battleground.
Submitted by aboutalebdev — 19 minutes, 42 seconds before the deadline
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Void Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#523.4173.417
Gameplay#713.0833.083
Overall#853.2713.271
Creativity#1073.1673.167
Theme Interpretation#1243.4173.417

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

really love the juice you've got in this game! it feels excellent to hit things!! would love to see some progression in terms of different colors, different blocks or enemies to make it more satisfying for longer but you've done an excellent job for a short jam!

Developer (1 edit)

thanks, I really appreciate your input.

Submitted

great game. having to balance sideways movement and aiming is a challenge. game is juicy, would love to see levels have their own color pallets. GJ!

Developer (1 edit) (+1)

Really smart idea! My favorite part of game jams is the feedback I get. Thanks for playing, and I'll check out your game as well!

Submitted

Thanks, as long as you had fun and maybe learned something along the way!

Submitted

game is great  I died 8 times wwhen I found out that space change direction :) , very good minimalistic game! good job!

Submitted

Really neat game, my highest score was 1162. It's a heck of a challenge to balance movement and shooting and it's a lot of fun! Some juice and upbeat music would really perfect it. It might also be nice to add some screen effects when getting close the edges of the screen so if I'm focusing to much on shooting I get some feedback that I'm about to run off the side. very nice work!

Submitted

Wow, looks so minimal yet so amazing! I liked the design. I liked the choice you made about enemy colors. They are not glowing shiny targets to hit, you search through squares to find an enemy and shoot before it. Well thought!

I also liked character moves in arc path instead of line, I think that would kill the feel of this game. Because sometimes I try to slip through the boxes while shooting the enemies.

If you want a feedback, I would suggest you to add an indicator to where player is going. For the reason our character is a rectangle, moving can sometimes hard to predict. Here's what I mean:


You can add a line that shows where you are going, and when you get close to a wall, it may start to turn red. For extra mechanic you can make this line able to clean through what's on its road. Maybe this decision can break the game logic but hey, it's just an idea from random internet stranger after all.

Good luck on your project, this one is indeed a spectacular entry! Have a great day!

Developer (1 edit) (+1)

I’m very glad to hear you enjoyed the game and thank you for the extensive feedback and advice.  I think your idea is fantastic.  I’ll definitely look at your game soon as well. Thanks again!

Submitted

Very cool gameplay! I know it would be strange, but maybe playing with recoil could have been awesome for this type of game. Just leaving the idea there, haha. Great entry!

Developer (1 edit)

I definitely agree, I'll see about implementing it in the future.

Submitted

Fun game , although aiming with mouse and being able to click felt like more inputs . although i can see how it can be cosnidered as one