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Fraytoria

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A member registered 88 days ago · View creator page →

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Thank you so much for playing!

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blown away! what a neat concept! loved your two buttons, the dialogue/voice acting, the sticky notes showing you the paths you've taken. well done!

I totally agree!! I had a few ideas for that sort of stuff but jam time y'know how it goes xD I love your idea though, thanks so much for playing!

if I ever end up expanding it, there'll definitely be some reset mechanic involved!

cool idea! I would've really liked to be able to throw more than one axe at a time (or a cooldown, but who doesn't love a ton of axes?!) because I just wanted to spam the right click and kept destroying my own axes :( great job sticking to the theme!

really unique idea! I've never tried to make yogurt in a game before 😂 I think personally I would have liked to separate the "adding things to the yogurt" step into it's own "z/x-able" game because it made the controls for that section feel unintuitive to me. really ambitious game for a short jam, well done!

really love the vibe of your game! it comes together really nicely and feels like a strong foundation!! one thing I'd recommend is either removing the border around the button choices, or allow them to be selectable as buttons with left click (or right/left arrows as you have now.

I ended up left clicking "Mage" because it "worked" before (really, the option I chose was just the left one!) and then was disappointed to find I was an archer. It makes sense now but just felt a little unintuitive at the time. great work in the timeframe!

interesting idea for a puzzler! I'm pretty bad at puzzle games but the first level took me...quite a few more tries than I'd like to admit. maybe start off a bit easier next time (at least for a jam, I know it's really satisfying to get to the end and I don't think I'm good enough to do that here ><)

really love the juice you've got in this game! it feels excellent to hit things!! would love to see some progression in terms of different colors, different blocks or enemies to make it more satisfying for longer but you've done an excellent job for a short jam!

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really loved the sound effects! I was honestly blown away by just how much nuance it takes to park that car...super interesting experience!

thank you so much for playing!!

really neat concept! it was interesting playing a "survivor" style game and not moving! music and effects were nice. difficulty pacing I think is the one drawback but really incredible work for a jam, balancing is always a nightmare for me 😂

what a cool idea!! I LOVED the game over sound effect. having the option to skip to the next tutorial message with an A+D would be appreciated! 💖 great work!

I've never seen bullets fire on a pre-determined time like that - the limitation of two buttons made for a really creative solution!!

it's always seemed easier at the time to just wallow in the misery, picking yourself up afterwards is the challenge! thanks for playing 💖

that right-click rune drawing mechanic is a really interesting way to trigger a more powerful shot! I'd love to see what this becomes with a little more time!

your idea was really interesting!! I like that you added in bonuses for people that wanted the extra challenge! I was a little confused by the jumping at first but it eventually clicked

err well, honestly I kinda avoid full screen mode because I have an ultra-wide and most games (my own developed games included) get really borked up on it. aaand yep, I know what you mean about browser != in engine LOL. thanks for the experience, I enjoyed it!

thank you so much for playing!!

thank you so much for playing! I think more visuals would go a long way - thanks for the feedback!

thank you so much! I really wanted to invest heavily in sound this time so i really appreciate hearing that 💖 I don't blame you at all...I had to go work in a call center the day after 😭

thank you so much for playing, and honestly for caring enough to do that 😂 someday I'd love to make something that is truly a once-in-a-lifetime experience, I wonder if such a thing is even possible in this space...

thank you so much for playing and the feedback! I'm glad to hear you liked the ending!
I think that some more positive things throughout would probably help...maybe I'll make an update!

thank you so much for playing! I really wanted to challenge myself this time by doing something that wasn't horribly scope-creeped like my normal work 😂

thank you so much for playing!

cool game! feels like something i would've played on Kongregate back in the day. chill vibes, the progression of clothes balance-wise made each new one feel exciting and i liked seeing all the different patterns and colors! I think the speed between each enemy could be a little faster, but great job all around!

charming art style, interesting spin on the original and the hitstun on taking damage was perfect. great job!

really neat idea to use the buttons the way you did! it felt like a natural way to play this kind of game. my one feedback would be that the cursor took up a very large portion of the screen on web which made it a little more difficult to play. great job overall!

I thought it was interesting that i could only move forward, so skipping by a powerful unit and not seeing anything better definitely added some intrigue. my one critique would be that when you lose, you can be left watching AI you have no interest in battle for a surprisingly long time. some sort of auto fast-forward or skip would be appreciated!

very unique idea! the first few times, something happened to the bird and I just instantly won which was a little confusing 😂

really interesting design! once I started getting the hang of it I had a lot of fun. some of the leaderboard scores are incredible!!

really loved the vibes! I gave up in the room with the spikes; i think if I could have just kept going until I got it I would have continued but I feel like I lost my groove when i got spiked >< had fun though, thanks for the experience!

really enjoyed the switch-up from the swapping to the dash! I struggled to use the switch-up effectively but that's probably a me problem 😂