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Slimes stole my Coins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.800 | 3.800 |
Overall | #21 | 3.300 | 3.300 |
Aesthetics | #25 | 3.350 | 3.350 |
Sound | #28 | 2.850 | 2.850 |
Theme | #33 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super cool! It's so satisfying when you see your upgrades really have an effect on the enemies, along with super clear progression! The sprites are really nice too, and I like the structure of having a upgrade hut down and it getting harder as you go up! I do wish the boss was a bit harder with maybe a different attack starting when it's at 50% health or something? And maybe once you activate the boss some more intense music starts! But either way super nice game, well done!
Thank you! Yeah I originally planned to have a phase 2 in the boss fight (and having multiple islands) but ended up scraping it because I ran out of time. Thanks for playing :)
I have a huge soft spot for slimes, so this gets my "Slime Fan Seal of Approval"
Really polished and fun game, although the controls felt kinda weird, both sword swing and dash...
Still, great work!
Glad you liked it :) Yes I definitely should improve the controls feeling!
I liked this one a lot. I love the sword swinging, the upgrading mechanic is great and, overall, it's a clever solution to the speed running brief.
Glad you liked it, thanks for playing!
It's a lot of fun first of all! I think the sword + dash mechanic is really cool. I like that you can just hold down the mouse button and move around with the sword instead of spamming left click. Nice mechanic of going to the house to upgrade . Only complaint really is the sound effect of hitting enemies got really grating after a while.
Yes the hit sound is a bit annoying after some time. Tried to reduce the volume but didnt help much. I ended up adding a "audio off" button due to the time limit. Thanks for playing!
Game with alot of fun
I was swinging so fast I lost my cursor a few times. It's very satisfying to get overpowered so fast. After a while though the hit sound becomes a bit jarring. Other than that you have made a really good game.
That's right! It is the reason I put a line from the player to the cursor and locked it into the window when the left click is pressed (feature that does not work on browser). Could not come out with a better idea (tried a bit without luck). Thanks for playing!
I agree that it was surprisingly relaxing, I really didn't want to finish the level because it was fun. great work!
Thank you!
It was surprisingly relaxing and an interesting idea for a speed game that isn't just the classic platformer with a twist (my game included)
Thanks, I tried to steer away from a platformer as I thought it would have been the most popular genre for the jam!
Excellent game, it was so much fun to play!!
Glad you liked it!
Simple but nice!
Thanks!
This game was fun to play, I'm not sure if it's quite related to thievery but very good job!
It would have been so cool to add an online leaderboard!
Thank you! I decided to use the "thievery" theme as the game setting and lore instead of the gameplay :)
Quite a nice game ! Had fun playing it :D
Glad you liked it!
Nice work! Interesting idea and polished gameplay, one point : at start camera look at center of island, but timer is start already.
Thanks! You are right, I should have started the timer after the flyby end. Will fix it, thanks :)
Cool game
:)
Thanks!