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BlastNBounce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #6 | 3.667 | 3.667 |
Sound | #6 | 3.417 | 3.417 |
Overall | #7 | 3.542 | 3.542 |
Gameplay | #9 | 3.583 | 3.583 |
Theme | #15 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
hello man
hey
To be honest, I thought this game would be much easier for all of you, because I don't really know how to play platformers, and therefore build difficult platformer levels. I THOUGHT. Can you list what exactly is too hard for you in this game? My team and I will try to make this game easier in some difficult moments.
I'm pretty bad at these types of games - but its very nice to get past sections of the map.
The sound is awesome, I suck at the game though lol. Very satisfying mechanic, great looking game. Nice work!
Tysm! (I made the sound :D)
I agree with a lot of what the other comments are saying. Its satisfying to shoot and the visuals look neat. I can see how the difficulty can turn people off, especially since it starts off so high (I wasn't able to beat the game myself). Good job!
Hey the game didn't seem to work for me. It freezes on this frame when I start it. Might be something wrong on my end, but just wanted to let you know.
oh yeah you have to fullscreen it (otherwise it wouldn't work)
This is a solid project! The difficulty feels deliberate, not incidental, though I might ramp up the challenge more gradually. The presentation is also very nice, and with a few more SFX, this would feel ready for release. Great work!
Really glad that you like it, thanks for the feedback!
Awesome game I spent more time than I wanted to on this game trying to finish it and couldn't. I thought our game was hard, but this game changed my mind :D. It was frustrating and times, but a fun experience overall. After the time ran out the music stopped but I was able to play as long as I wanted. I'm not sure if it's a bug or not.
Thanks for the feedback! We are glad, that you think our game hard, that was our goal. We will implement dying after the end of music, just wait :)
This is neat! Hard, but neat. Great artwork, everything looks super good. Did manage to get myself stuck inside a wall with a combination of a power shot and a booster.
I would recommend making the camera offset itself in the direction of travel, to let players be more prepared of what is up ahead.
Thank you for your opinion! We will definitely try a different camera offset. And about that bug, if it appear again, you can just press Tab. We don't understand why that bug exists, but we will try to fix it in the future!
No worries, the bug wasn't game breaking or anything, I just found it a little funny :D
oh boy when you said its hard, you weren't kidding. I didn't manage to finish it but I really enjoyed the mechanic. I feel like everything is well polished ranging from the mechanics, aesthetics, and sound effects. Personally, I am not a rage game fan, but I did find this game charming in its own way! I might be biased but the one feedback that I would give for future development is have an easy mode for us non rage game fan to try out so we can explore the mechanic more without wanting to rip our hair off (in a good way HAHA). Overall, this game is very well done! Good job!!
Thanks for the feedback! We will think about adding an easy mode in the future, but "ripping hair off" is the main game feature, so keep that in mind :)
HAHAHHA Yea definitely!
Very well-designed and polished game. I like the textures and the lighting combined. Sounds and music added a feeling to the action. The idea and the mechanics of the game overall are fun. One thing I noticed was the timer doing nothing when hitting zero. I'm not sure if something should have happened or not. I expected it to reset the level but good thing it didn't.
Thanks for the feedback! The thing is, due to the deadline I completely forgot about restarting the level when the timer reaches zero. Well, it turns out it's a good thing for you :)
Canvas is not correcly scaled and some text is offscreen, this makes me question why I can't shoot, as I also can't read any instructions. (in unity Canvas, change Constant Pixel Size to Scale with Screen Size.)
in the browser version you have to play in fullscreen (didn't have time, sorry)
This is amazing! One of my favorites so far. I could tell what the gimmick was right away and how it related to the theme. The mechanics are easy to understand but hard to master. I imagine rage game fans will have a lot of fun with this one.
We’re glad that you like our game! Difficulty is what we focused on the most :)