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A jam submission

Aplomb AscendsView game page

Parkour inspired speed running platformer with an advanced jumping system brings a unique plat forming experience.
Submitted by Terry0808 — 8 minutes, 11 seconds before the deadline
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Aplomb Ascends's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#423.4553.455
Overall#583.0003.000
Sound#602.7272.727
Gameplay#632.9092.909
Theme#832.9092.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Character is really cool and the movement is fun once you get used to it. Do the throwing star things do anything? I didn’t see anything that reacted to them. Seems like it’d be real fun to see speed runs of, great work!

Developer(+1)

I have crates that can be destroyed and rock walls that can be used as progress gates. I was going to use them to open up other routes for faster ascents but just choose to leave them out as time got the better of me. 

Thanks for giving it a try it's appreciated.  

Submitted(+1)

Really enjoyed the art style, especially the smoky trailing effect and dust, which added a nice touch to the overall aesthetic. Some of the jumps felt incredibly satisfying, particularly the max distance -> landing on a wall jump! The vine physics were also a cool detail. The falling platforms though… Wish they had a bit more indication like mario donut blocks

Developer

Thanks for the feedback it's appreciated. That's a good idea on the falling platforms I really should indicate the functionality with better shape language or particles.

Cheers for playing

Submitted

Very good art, i like the hollo knight/limbo aestetics

Submitted(+1)

I like the visuals! The music was nice but stopped after a bit D: Other than that tho it's a very nice platformer with a super cool aesthetic style!

Developer

Thanks for giving it a try its really appreciated.

Submitted

Awesome good game!

(+1)

Always love when a Terry game comes out, I'm interested to see how this goes!!

This one is less story heavy and fully focused on the platform time, giving you an area to practice controls throughout all of his games. It was nice to have one without enemies and fully focused. The background too was very pretty to look at!! I also always adore the sprout symbolism found in all of his games.

The controls are nice, though I didn't find a sign about the dash in the beginning but that might just be me-- Either way the keyboard button for dash is "E".

At the end the time I got to reach the sprout was one minute!! Try and beat me >:) Because you definitely can shorten that time!

Developer

Always appreciate the feedback thanks for giving it a try.

Submitted

Very great game i love the art ! I want to play a full release of this !