Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AppleView game page

Dodge the snake!
Submitted by acdw — 8 hours, 41 minutes before the deadline
Add to collection

Play game

Apple's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - how original is the idea?#73.8474.182
Entertainment - how enjoyable/replayable is it?#103.2613.545
Overall#113.2893.576
Presentation - how does it look/feel?#242.7603.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

An amazing twist to the decades-old game, so cool!

Also ASCII interface and Vi keybinds are definitely refreshing :)

Developer(+1)

thank you! I was just going to do arrow keys but you know I had to throw in some vim keys ;)

Submitted(+1)

It's a nice simple game :D

HostSubmitted(+1)

Clever twist on a classic!

Submitted(+1)

This is pretty cool, I can actually see myself replaying this.

I found the controls slightly unintuitive (kinda expected ijkl instead or wasd). My keyboard is configured to a higher repeat rate than usual, so it was pretty easy to outrun the snake by holding down the button. I guess to have full control over input speed, you'd need to use some kind of timer code checking whether the key was pressed in that time interval and advance the apple by one unit (instead of advancing it by the number of key presses).

Developer

These are good points — I could definitely add wasd or ijkl, or (better) make the keys configurable with either a config file or command-line flags.

I also noticed the input speed thing … I like your idea about keypress events and moving at a constant “game speed”. I’ll have to look into that!

Submitted(+1)

I really liked it, it's simple but very effective! Just wish I didn't have to mash the keys to move around.

Developer

What input method do you think would work better?

Submitted(+1)

Good job!  I found the code quite pleasing to look at.   Even though I'm not very familiar with Scheme, the code looks very clean. :)

Developer

Thank you!

Submitted(+1)

Very nice! The buffering of held down keys made me feel like I was on an ice rink though, which harmed my suspension of disbelief as an apple fleeing a fruitivorous snake. I wasn't sure if this was due to the game or my tmux though.

Developer

Thanks! My keyboard did the same — I’m guessing. On first press the apple moves one, then pauses, then moves fast? I assumed it was my OS’s keyboard settings, though there’s probably some way to fix that in input. I should read (stty)’s man page more closely…

Submitted

I initially thought it was a game feature because it was like running on ice, though I think the game happening on an ice rink has counterbiblical implications

Submitted(+1)

Reversing the classic game of Snake is a pretty funny idea! Thanks for making your game :)

Submitted

Hi,

   It seems to me that apple.tar.gz is in fact just a tarball ( apple.tar ). I guess missed the z flag !

So I had to extract it with just tar xvf .

Still taking a look !

Developer(+1)

My bad, I think you’re right! I should probably upload an actually gzipped file, huh…