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WE RISE BY LIFTING OTHERS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the theme was followed. | #5 | 4.014 | 4.364 |
Message / Purpose | #10 | 2.843 | 3.091 |
Concept | #11 | 3.512 | 3.818 |
Gameplay | #21 | 2.258 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very interesting take on the theme! Also a surprising variety of different personalities with the residents.
Awesome writing. Really cool idea, and impressive work for a 1 week game jam. Gotta ask though: Why have all the people creepy silvery eyes?
Really neat entry! And a brilliant take on the theme by the way.
Even though there was no need for this game to be in 3D, I'm glad you did it that way, it was more fun and interesting (and kinda impressive.)
A lot of interesting characters to get to know as well. Very, VERY well executed!
This has to be my favorite entry so far. The dialogue is really great. I used to work as a cab driver, and you captured that exact feeling of awkward conversation that sometimes happens while driving with strangers. There is the feeling of wanting to know more, or to help, but then also wanting to maintain a professional distance from their personal lives.
There were some minor bugs that I encountered. A few times I delivered people to the right floor, but the game registered it as wrong. I couldn't progress past day 5 for some reason. On at least one occasion the door stayed open while the elevator was moving. Aside from those issues though, you did a great job. I'd really like to play the whole game at some point, so if you end up releasing a version with some bugfixes, please let me know.
Yep, same thing happened to me. On day 5 the game registered some button presses as wrong when they weren't and then softlocked.
Awesome concept and well executed! I've only played the first day, but I will be going back. I want to know what's going to happen to Ruby. I don't like the sound of her situation. :/