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Xen0nex

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A member registered May 02, 2021 · View creator page →

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Can't believe how much game is packed into this game! Can really see the attention to detail in each of the sections too, with SFX and little animations to accompany everything! I particularly liked the visuals / mechanics of the exploding / reforming flowers in the bullet hell segment.

Was not expecting to be whipping out my controller for a 3d platformer! The physics were nice, and I found the controller better as the mouse camera sensitivity seemed very high, although the character kept walking for a second or two each time I let go of the joystick with the controller. Other than the one cave being a bit dark to see some parts, I was impressed at the level of detail in the levels! And definitely appreciated the dancing after rescuing the Muckens.

Very neat abilities and responsive controls, but I wasn't able to be precise enough to get through some of the later levels.

This was great! Reminds me of Papers, Please, but with more of a focus on pattern recognition that changes each round. Very fun, I ended up with 15/17. All the sounds an aesthetics work well together too, with the app style.

Another person whose first thought was ice puzzles in Pokemon Silver / other Nintendo games, heh. The art was simple but still conveyed good character, espeially liked the idle animation. Overall a very solid implementation of the gameplay!

It's a seemingly simple concept and mechanic, but pretty interesting to think about not just the platform to jump to next, but plan ahead the next platform after that since your standing position and axe position are so different. And probably not intended, but I laughed at being able to jump into the infinite void next to the tree for fun.

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Fitting name for playing a healer! I like the concept of playing in a fighting style game where you can only heal, this is a cool way to accomplish that! Took a little bit to understand properly who my allies / enemies were but after that was fun to get all the way to the end. Impressed with the very thorough options menu UI and settings!

Cute style and name, and was surprised at the amount of games within this game! It slowed down a bit with how the memory and arrow pattern games couldn't be completed faster, but was fun raising up several rats for a while!

Echoing others' sentiment of reminding me of playing GTA2! This game really comes together, from artwork, music, and consistent controls.

I quite enjoyed this, it sort of gave me Portal vibes. The mechanics are understood simply at the beginning, but it felt satisfying to do the room with all 3 colors! My inly regret is not being able to high-five my robot partner after reaching the end.

The art & animations are all smooth and match really well.  Even the dog barks in the music are cute. Getting to that trophy was worth it!

Cute characters, and the extra animations are a nice touch! Makes me think of a 3 Vikings (2 Vikings?) sort of game. 

Great animations with momentum, and the platforming aspect is very consistent. Also loved the message & details in the backgrounds!

Wow, the simple clear art style and minimalist sound effects worked really well not to distract from the quick gameplay. Everything just seems to "click," was fun making it to door! I really liked the way the controls & mechanics were introduced very smoothly to the player also!

Very cute and iconic artstyle! I particularly liked being able to try out the controls during the menu screen to test things out.

This was a neat take on the theme, and I'm a sucker for shop-based games. Was cool seeing the designs change as your upgrade them into better and better materials.

Did feel bad for the first few pantless men I sent into that mysterious void...

Neat, reminds me of some old 3 Vikings style gameplay.

Very interesting take on the theme! Also a surprising variety of different personalities with the residents. 

That was quite the journey! Impressive writing for the time limit, both in terms of amount of content and how well the different characters come across. 

Was very surprised by this; I've actually been playing a lot of similar style roguelites lately and am hoping to try my hand at making a game similar to this in the future!

Appreciated the distinct and varied enemy types and behaviors, as well as the variety of stats / upgrades already available. As you note the art could use some polish, but I think you have a very solid foundation of gameplay / mechanics to build off of.

Neat direction to go for the theme! Actually similar in some ways to the concept I had as well. I appreciated how you made sure to explain stuff the player at the start. The mechanics overall seem simple to understand but still interesting to makes choices for each day, good work.

Thank you! I actually used Unity for this, but will keep that in mind for once I try out Gamemaker. That does seem useful, because funnily enough icons for resources was something I was planning to get around to before I ran out of time.

Thanks! It's not my best work, but I learned a lot and I think the concept could be built into something neat.

Thanks! I am planning to see how much of the original concept I can get finished over a few weeks after the jam concludes.

Very good and simple package of gameplay and presentation. And a clever concept for following the jam' theme!

Simply incredible! I haven't been able to fully beat it yet, but all the parts of this game really come together quite well. Was already impressed even before I saw you get semi-randomized upgrades between levels,- very nice! A very creative style of gameplay too.

Very cool! I really like the art style for both backgrounds and game objects that is a bit different than many others! Was neat to have a sort of impressionist view of the characters. Especially liked the controls depicted as part of the background. 

Thanks, I've always enjoyed Kevin MacLeod's free music, even before I started using it in my projects. I'd come across it in other games / mods that sometimes use his music too (specifically Sound Sense for Dwarf Fortress.

I'm definitely planning to try to get the core concept I originally had finished, plus some "proper" art, UI polish, etc. Most likely will see what I can get done over the next couple of weeks. If for no other reason than just to learn how to do that stuff properly for the next project :D

https://xen0nex.itch.io/monty-hall-simulator

A simple free browser game that lets you play through actual rounds of the Monty Hall Problem in real time, quickly and easily (as opposed to simulating large batches of results in the background). You can optionally make the doors transparent, for a better understanding of what is happening each round.  I also tried to include appealing UI and sound effects.

This is my first publicly available project, so I'm still learning Unity and programming. I definitely welcome any feedback, particularly on how to better optimize for WebGL since it's a browser game (Had a lot of issues with getting it to upload without super choppy FPS).

Anyways, I enjoyed working on this project, and hopefully as a bonus it might help some people understand this infamously frustrating math puzzle a little easier.