Can't believe how much game is packed into this game! Can really see the attention to detail in each of the sections too, with SFX and little animations to accompany everything! I particularly liked the visuals / mechanics of the exploding / reforming flowers in the bullet hell segment.
Xen0nex
Creator of
Recent community posts
Was not expecting to be whipping out my controller for a 3d platformer! The physics were nice, and I found the controller better as the mouse camera sensitivity seemed very high, although the character kept walking for a second or two each time I let go of the joystick with the controller. Other than the one cave being a bit dark to see some parts, I was impressed at the level of detail in the levels! And definitely appreciated the dancing after rescuing the Muckens.
It's a seemingly simple concept and mechanic, but pretty interesting to think about not just the platform to jump to next, but plan ahead the next platform after that since your standing position and axe position are so different. And probably not intended, but I laughed at being able to jump into the infinite void next to the tree for fun.
Fitting name for playing a healer! I like the concept of playing in a fighting style game where you can only heal, this is a cool way to accomplish that! Took a little bit to understand properly who my allies / enemies were but after that was fun to get all the way to the end. Impressed with the very thorough options menu UI and settings!
Was very surprised by this; I've actually been playing a lot of similar style roguelites lately and am hoping to try my hand at making a game similar to this in the future!
Appreciated the distinct and varied enemy types and behaviors, as well as the variety of stats / upgrades already available. As you note the art could use some polish, but I think you have a very solid foundation of gameplay / mechanics to build off of.
Thanks, I've always enjoyed Kevin MacLeod's free music, even before I started using it in my projects. I'd come across it in other games / mods that sometimes use his music too (specifically Sound Sense for Dwarf Fortress.
I'm definitely planning to try to get the core concept I originally had finished, plus some "proper" art, UI polish, etc. Most likely will see what I can get done over the next couple of weeks. If for no other reason than just to learn how to do that stuff properly for the next project :D
https://xen0nex.itch.io/monty-hall-simulator
A simple free browser game that lets you play through actual rounds of the Monty Hall Problem in real time, quickly and easily (as opposed to simulating large batches of results in the background). You can optionally make the doors transparent, for a better understanding of what is happening each round. I also tried to include appealing UI and sound effects.
This is my first publicly available project, so I'm still learning Unity and programming. I definitely welcome any feedback, particularly on how to better optimize for WebGL since it's a browser game (Had a lot of issues with getting it to upload without super choppy FPS).
Anyways, I enjoyed working on this project, and hopefully as a bonus it might help some people understand this infamously frustrating math puzzle a little easier.