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A jam submission

ScavengerView game page

JNG and Brickccentric's submission to the Summer 2024 Flowjam
Submitted by CrimsonBlackGames — 13 days, 9 hours before the deadline
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Scavenger's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#43.8573.857
Overall#142.9112.911
Theme#172.5002.500
Fun#202.3572.357
Art#212.9292.929

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I liked the concept and vibe behind the game! However I failed to understand the use of the other two drones and ended up not having enough power to re-deploy, so I had to restart.

I would probably play it again if the drones were faster and maybe didn't need to turn. The RTS mechanic, while very cool, is soo slow. It really ruins the experience. But this is still a very cool concept and I hope to play a full version someday :)

Submitted(+1)

Thank you for the honest feedback! This game is unfortunately not super newcomer friendly, which I know is kind of a big turn off for some people. There's definitely room to improve it, especially with the movement and mechanics being a bit janky overall like you said. Most of the drone mechanics were my job, so I can try to refine them further after the jam.

Really appreciate you playing through it (on stream too), thanks again!

Submitted(+1)

This is amazingly well done! I love the Pipboy of the maintenance screen. The visuals were stunning overall.

Submitted

Thank you for playing our game! That was basically all CBG's handiwork, he does a good job with that sort of stuff.

Submitted(+1)

The vibe of your game is super neat, and I love the gameplay and concept of piloting a drone.
I personally feel more immersed in a game like this than most games just because the sense of horror/mystery is much more real here. 
I know it's probably not that deep, but I just thought I'd let you know I think your game is cool.

Submitted(+1)

Hey thanks - glad you like our game! The immersion was definitely one of the main goals (and it was mostly CBG's ideas and vision that really made that happen)