Play game
30 Second Armada's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation (most innovative idea) | #5 | 4.111 | 4.111 |
Gameplay (most fun to play) | #7 | 3.889 | 3.889 |
Overall | #7 | 4.000 | 4.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP911911
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really nice game, maybe a few sound effects or background music could make it more addictive, but overall I enjoyed it! Well done!
Love the visual style, very clean and colourful! You have a lot of depth for a single control game, really well done. Only criticism I'd make is that unless I'm missing something, I'd quite often run out of fuel before encountering any enemies, so perhaps more could be spawned? Other than that this is a great submission!
Nice submission, you seem to start the game with no real indication as to where to go but once you start exploring you get the hang of it. Very nice game.
Really good game! I liked the visuals the the animations as well as the thought behind adding several different elements. Well done! :)
Very well made! Works well with no glitches. It’s fun and reminiscent of slither.io yet unique and is a very decent game.
I also really like that the enemies were able to take you out so you don’t just easily win.
Once I understood the rules of the game and how everything worked, I did enjoy it. Planning ahead and finding out who to attack etc. was fun and challenging. Very nice that you could just play from browser. However, I feel that the game is a bit too difficult at times as there is no indication of health, although that may be intentional. The game is fairly unforgiving at times, so some balancing considerations to the difficulty would go a long way. These criticisms are nitpicks since a decent effort was clearly evident and was handed in fairly early, good work.
Thanks for the feedback, when creating the game I experimented with having text based hp indicators on each rocket. However when experiencing larger battles between you and another fleet there was too much going on . I might try to include a more simplistic visual indicator of health such as smoke or dents on the rocket.
I will also be tuning down the damage of enemies at the start of the game to allow more access to the larger battles.