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A jam submission

Flight_CommandView game page

Welcome to MESA CITY, an oasis paradise on most days, but today a war zone.
Submitted by Naomi Wirén (@NaomiWiren), samfreeful, PyroManiac63, Calaburn — 27 minutes, 26 seconds before the deadline

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Flight_Command's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#73.3753.375
Innovation#73.3133.313
Gameplay#73.1883.188
Overall#83.2923.292

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I really liked this submission. The gameplay and the controls were smooth with it being easy to control. The shooting mechanic worked well and it was easy to do. However, it would have been nice to have a tutorial tell you what the controls were. The game had a clear end goal and I liked the use of the dialogue boxes to inform the player of why they are playing this game. I also really liked how there was an options menu that allowed you to change things like volume and resolution as well as graphics quality. A minor thing that I had was that there was no sound when I was playing the level. Overall, this is an excellent submission

I really liked this submission. The gameplay and the controls were smooth with it being easy to control. The shooting mechanic worked well and it was easy to do. However, it would have been nice to have a tutorial tell you what the controls were. The game had a clear end goal and I liked the use of the dialogue boxes to inform the player of why they are playing this game. I also really liked how there was an options menu that allowed you to change things like volume and resolution as well as graphics quality. A minor thing that I had was that there was no sound when I was playing the level. Overall, this is an excellent submission

Submitted

Really impressive submission, the art style is effective, matches with the UI and is visually consistent. The level is rich with detail and feels like a full world rather than a space only for the player to exist in. Details like the options menu, storyline (the fact you can enter your name is a nice touch!) and varying enemy attacks and spawn patterns all show a good amount of polish, and I like the fact that the player's reticle highlights when you are targeting an enemy so you know exactly when your shot is going to connect (this is something we struggled with in our own game!). Small things like this, your screen flashing red when you're hit and the player ship tilting when moving show a good attention to detail.

A couple of minor critiques I have are that the player shots are perhaps a bit small to discern properly, and that E is a slightly unintuitive key to shoot with, but these are nitpicks and don't detract from the player experience. The whole team should be really proud of this, well done!

Submitted

Cool game! I love that it was 3D. Worked well and I really liked the story aspect of the game! A good way to keep the player engaged! I loved that you had a massive map (With what appeared to be imperial star destroyers from star wars ;) ) and the orientation switching was really interesting.

Sometimes id get stuck on walls when turning and this could just have been me playing the game badly but i struggled to aim at the ships a little it. I liked the locking on though! Also, it took me a while to figure out how to shoot. Eventually by smashing all of the buttons i got it but that caused me to be invincible and my health would just never go down. 

Overall really cool submission well done!

Submitted

Level design and including the player in story was really well thought out.

Reticle feedback of distance or locking on was very nice, although it seems when I hit one of the walls I would just stop until I either pushed out of the way (this could have something to do with the below) or eventually just started phasing through walls (I think I destroyed the wall collisions).

I feel the lining up of shots was a bit difficult, maybe it should have shot towards the enemy when within a certain radius of the reticle?

Some point, I think after the health restored it seems I was impervious to damage.

Ultimately, I do think this is a well made game, well done to you and your team.

Submitted

Pretty great game! I found it difficult finding out which button was to shoot so perhaps a control menu would be useful? I liked the camera tilt it really made the game feel more immersive.  I also really liked the text from the colonel it really helped add a sense of story to the game. Your team should be really proud! :))))

Submitted

A very well made submission , I liked the concept which fit well for the starfox type style when flying through different parts of the city area and turning corners facing different enemies at each turn, the healing after a while worked well as well. I like the start screen with the options and play button but unfortunately when playing the exit button did not work, but other than that the audio worked well but it would of been good to hear audio as well whislt playing this game, but I was not expecting something luke this with turning different corners as it made me want to play again and again to see how far I could get each attempt, I also found it hard to start with by working out the controls by pressing random buttons, but I really liked how you could include your own name within this instead of the set name. Great submission!